The free update to version 1.10 is now available on the App Store.
This versions supports now 3D-flames, while 2D-flames are rendered with the same efficiency as before.
Complete list of changes:
- 3d-flames (iterating points with three coordinates (x,y,z) instead only two (x,y))
- four new random flame generators (for generating 3d-flames)
- new variations
- ztranslate, zscale, zextrude, zcolorshift, scale3D, zcone, zclear, zblur
- affine2d, affine3d
- cylinder3D
- curl3D
- flower
- flux
- twoface
- escher
- julia3D, julia3Dz
- mobius
- mobiq
- pointgrid3D
- wave3D
- spherical3D
- improved variations:
- bokeh (3d support)
- dinissurface
- improved add transform-window
- increased (doubled) the time for a long-press
- fixed a bug causing the app to terminate after you double-tapped in the main editor view, when a color transform was selected
- fixed a bug causing buttons displayed at the wrong position in the “render/images” section
- improved the code regarding image-sharing to Facebook
- internal optimizations to the renderer
- some more resolutions added to the render module
- new camera section in the editor, some options in the editor-popup removed
- slightly improved undo
- updated the reference manual
Official site:Â http://flamelet.io/
Flamelet at the App Store:Â https://itunes.apple.com/app/id1387331406