JWildfire at GitHub https://github.com/thargor6/JWildfire One comment on “JWildfire at GitHub” Croydon on January 24, 2013 at 4:16 am said: [Please, if possible, answer at croydon.sutton@gmail.com, thank you and delete this message] I want to know if is possible to compile the “render” part of JWildfire as a standalone/commandline program? If yes, can you tell me in the sources where is the class(es) of the render part? I want to test an idea that I had today to “speedup” the rendering of .flame files. Interisting, in my computer, the Java renderer performed better than the Native/C++ one. Maybe only God may know why, eheheh. I think that the Java Machine is heavly using the GPU while the Native/C++ not, but the “check C(UDA)”, checked OK. Thank you. Reply ↓ Leave a Reply Cancel reply Your email address will not be published. Required fields are marked * Name * Email * JavaScript must be ond to leave a comment. Comment HTML tags are not allowed.
November 11, 2016 thargor6 SupersonicA short solid-flame-fractal-video created with JWildfire 3.0. Music: V.I.V.E.K. Trinity
[Please, if possible, answer at croydon.sutton@gmail.com, thank you and delete this message]
I want to know if is possible to compile the “render” part of JWildfire as a standalone/commandline program?
If yes, can you tell me in the sources where is the class(es) of the render part?
I want to test an idea that I had today to “speedup” the rendering of .flame files.
Interisting, in my computer, the Java renderer performed better than the Native/C++ one. Maybe only God may know why, eheheh.
I think that the Java Machine is heavly using the GPU while the Native/C++ not, but the “check C(UDA)”, checked OK.
Thank you.