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Flame Fractals and more

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← Older postsNewer posts→
  • Flamelet example 45

    Posted on August 6, 2018 1:25 am by thargor6
    flamelet_example_0045

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 44

    Posted on August 6, 2018 1:25 am by thargor6
    flamelet_example_0044

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 43

    Posted on August 6, 2018 1:24 am by thargor6
    flamelet_example_0043

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 42

    Posted on August 6, 2018 1:24 am by thargor6
    flamelet_example_0042

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 41

    Posted on August 6, 2018 1:23 am by thargor6
    flamelet_example_0041

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Sierpinsky

    Posted on August 6, 2018 1:21 am by thargor6
    Sierpinsky

    📂This entry was posted in Fractals JWildfire Wallpaper
  • JWildfire 3.50 release: big update!

    Posted on July 28, 2018 4:44 am by thargor6

    Just released JWildfire V3.50 which is a rather big update. Again, thanks Rick Sidwell, Jesus Sosa and Brad Stefanov for their valuable contributions!

    Changes in short:

    • simplified and faster user interface, no more nested windows
    • support for Java 10 (but you can still use Java 8)
    • affine3D-transform and affine3D-random-flame-generator which creates nice 3d-shapes
    • lots of new variations/transforms/formulas
    • lots of optimizations

    Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • removed the desktop and the Navigator-window in order to simplify and speed-up the user-interface
    • faster app-startup, there are now 3 random flames generated at start (and it is still faster than before)
    • improved the resize-behaviour/speed of the main-editor-window
    • support for Java 10 (Please note, that JWildfire still works with Java 8 and Java 8 ist still supported by Oracle.
      But, Java 10 is also supported now, and when you want to use the UI-scaling-feature, you will need Java 10.)
    • many new variations:
      • affine3D (ported from Flamelet)
      • anamorphcyl (Jesus Sosa)
      • dc_kaleidotile (Brad Stefanov)
      • disc3 (Brad Stefanov)
      • glynns3subfl (Jesus Sosa)
      • gpattern (Jesus Sosa)
      • hyperbolicellipse (Jesus Sosa)
      • lazysensen (Brad Stefanov)
      • lozi (Brad Stefanov)
      • nsudoku (Jesus Sosa)
      • projective (Brad Stefanov)
      • pulse (Brad Stefanov)
      • pTransform (Rick Sidwell)
      • q_ode (Brad Stefanov)
      • ringsubflame (Jesus Sosa)
      • sunflower (Jesus Sosa)
      • sunvoroni (Jesus Sosa)
      • taprats (Jesus Sosa)
      • terrain3D (Jesus Sosa)
      • vibration2 (Brad Stefanov)
      • wangtiles (Jesus Sosa)
    • new “Affine3D”-random-flame-generator (also taken from Flamelet)
    • updated the jsyntaxpane-library (used for syntax-highlighting while editing text) to version 1.1.5
    • increased the default font size for the script-editor inside JWildfire
    • internal optimization/API-changes: extended the API of variations:
      there is now an initOnce()-Event which is only called once for the
      first thread (unlike to init() which is called for each thread).
      This new event should be used for heavy init-operations (like loading and parsing a file)
    • the following variations use the new API and should behave more smooth (=use less memory and CPU)
      when initializing for a render:

      • wangtiles
      • terrain3D
      • dla_wf
      • dla3d_wf
      • knots3D
      • sattractor3D
    • improved the speed of the following variations:
      • dustpoint
      • knots3D
      • sattractor3D
    • improved the stability of the following variations (Rick Sidwell):
      • brownian_js
      • dragon_js
      • glynnsim3
      • ghosperisland
      • hilbert_js
      • htree_js
      • koch_js
      • lsystem_js
      • rsquares_js
      • tree_js
      • new property tinaLSystemMaxLength in the prefs to specify maximum size of the generated string for the L-System variation
    • bug fixes for symmetry order and animation control update
    • fixed a bug regarding rendering motion-blur

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire JWildfire releases
  • dark to light – new video

    Posted on July 20, 2018 2:18 am by thargor6


    A painterly-flame-fractal-art video made just for fun.

    This video shows some fractals I made using a painterly style I recently developed.

    Technical info: All fractals where created using Flamelet on iPhone and post-processed using Impresso on Mac. The music was made in MusicMaker, while the whole video was assembled in Vegas Movie Studio.

    Cheers!


    📂This entry was posted in Flame fractals Flamelet Painterly fractal Format Video
  • Flamelet example 40

    Posted on July 20, 2018 1:43 am by thargor6
    flamelet_example_0040

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 39

    Posted on July 20, 2018 1:43 am by thargor6
    flamelet_example_0039

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 38

    Posted on July 20, 2018 1:42 am by thargor6
    flamelet_example_0038

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 37

    Posted on July 20, 2018 1:42 am by thargor6
    flamelet_example_0037

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 36

    Posted on July 20, 2018 1:41 am by thargor6
    flamelet_example_0036

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 35

    Posted on July 20, 2018 1:41 am by thargor6
    flamelet_example_0035

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 34

    Posted on July 20, 2018 1:41 am by thargor6
    flamelet_example_0034

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 33

    Posted on July 20, 2018 1:40 am by thargor6
    flamelet_example_0033

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 32

    Posted on July 20, 2018 1:39 am by thargor6
    flamelet_example_0032

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 31

    Posted on July 20, 2018 1:39 am by thargor6
    flamelet_example_0031

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 30

    Posted on July 20, 2018 1:38 am by thargor6
    flamelet_example_0030

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image
  • Flamelet example 29

    Posted on July 20, 2018 1:38 am by thargor6
    flamelet_example_0029

    📂This entry was posted in Flame fractals Flamelet Wallpaper Format Image

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          • Animated fractal flames 7 – 9 (looped SWF)
        • Gallery of randomly generated flames
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  • Recent Posts

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    • Cable guy
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
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