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Flame Fractals and more

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← Older postsNewer posts→
  • Category Archives T.I.N.A.
  • Splits

    Posted on November 24, 2012 11:01 pm by thargor6
    Splits

    JWildfire T.I.N.A. Wallpaper
  • The hole

    Posted on November 24, 2012 11:00 pm by thargor6
    The hole

    JWildfire T.I.N.A. Wallpaper
  • WooHoo – Halloween edition

    Posted on November 24, 2012 11:00 pm by thargor6
    WooHoo -  Halloween edition

    JWildfire T.I.N.A. Wallpaper
  • Electric cheese

    Posted on November 24, 2012 10:58 pm by thargor6
    Electric cheese

    JWildfire T.I.N.A. Wallpaper
  • Impact

    Posted on November 24, 2012 10:58 pm by thargor6
    Impact

    JWildfire T.I.N.A. Wallpaper
  • Mysterious path

    Posted on November 8, 2012 11:54 pm by thargor6
    Mysterious path

    JWildfire T.I.N.A. Wallpaper
  • Ascent

    Posted on November 8, 2012 11:53 pm by thargor6
    Ascent

    JWildfire T.I.N.A. Wallpaper
  • Metallic flower

    Posted on November 8, 2012 11:53 pm by thargor6
    Metallic flower

    JWildfire T.I.N.A. Wallpaper
  • Midnight dance

    Posted on November 8, 2012 11:52 pm by thargor6
    Midnight dance

    JWildfire T.I.N.A. Wallpaper
  • Unbound

    Posted on November 8, 2012 11:52 pm by thargor6
    Unbound

    JWildfire T.I.N.A. Wallpaper
  • Streamlined: JWildfire V0.55 release

    Posted on October 23, 2012 1:20 am by thargor6

    Just released JWildfire V0.55.

    Major new feature is the possibility to render with transparent backgrounds – a feature which was recently demanded by certain artists. I initially had some other things in mind for V0.55, but this is the way how JWildfire-development works, it is community-driven, and it really makes fun!  Some other cool features are targeting the workflow: quicksave function, create snapshots, updates of the thumbnail ribbon are done much more quickly now, and the thumbnail ribbon reflects now changes made to any fractal.

    Complete list of changes:

    • support for rendering with transparent backgrounds
    • Quicksave function (Stores the current flame in the default flame output folder with a generated filename “qsave_YYYY.MM.DD_NNN.flame”)
    • snapshot function to store the current state of a flame to the thumbnail ribbon
    • per-flame-option for background transparency (which is also stored and remembered with the flame)
    • preferences option for default background transparency (as not all people want to use the transparency feature) – but please BEWARE: it is per default set to ON
    • update the thumbnails according to the state of the flame itself
    • create also a thumbnail if a new flame from scratch is created
    • minor optimizations for screens with lower resolutions in the main editor
    • support for the external renderer in the movie maker
    • support for the external renderer in the batch renderer
    • added a “Third-party” components section in the help section
    • integrated JLayer mp3 library for further enhancements regarding the processing of sound
    • changed to layout of the Batch renderer so that it automatically is resized according to the window size
    • improved the performance of updating the thumbnail ribbon
    • if a variation is missing in the external renderer a proper error message is displayed

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Break on trough

    Posted on October 19, 2012 7:23 pm by thargor6
    Break on trough

    JWildfire T.I.N.A. Wallpaper
  • The cell

    Posted on October 19, 2012 7:22 pm by thargor6
    The cell

    JWildfire T.I.N.A. Wallpaper
  • Underwater garden

    Posted on October 19, 2012 7:21 pm by thargor6
    Underwater garden

    JWildfire T.I.N.A. Wallpaper
  • Inversion

    Posted on October 19, 2012 7:20 pm by thargor6
    Inversion

    JWildfire T.I.N.A. Wallpaper
  • The need for speed: JWildfire V0.54 release

    Posted on October 17, 2012 11:40 pm by thargor6

    Just released JWildfire V0.54.

    Major new feature is the new family of external C++ based renderers called “JWildfireC”. They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.
    Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of hdr images.
    Addionatlly, one new rendering option (only avaialble for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.

    Complete list of changes:

    • new family of external C++ based renderers called “JWildfireC” which are integrated into the main program
    • density estimating filter for JWildfireC optimized to gain good image qiality at low sampling (=quality) rates
    • new preferences option to set up the default renderer
    • display render time in the title bar
    • new controls for the density estimation filter options in the editor
    • “ripple” variation by Xyrus02, added a new parameter “fixed_dist_calc” for calculating distance right (looks totally different then and make no sense to fix it in the original plugin)

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Sliced

    Posted on October 17, 2012 12:17 am by thargor6
    Sliced

    JWildfire T.I.N.A. Wallpaper
  • Tides

    Posted on October 17, 2012 12:17 am by thargor6
    Tides

    JWildfire T.I.N.A. Wallpaper
  • The golden egg

    Posted on October 17, 2012 12:16 am by thargor6
    The golden egg

    JWildfire T.I.N.A. Wallpaper
  • Rockgems

    Posted on October 17, 2012 12:16 am by thargor6
    Rockgems

    JWildfire T.I.N.A. Wallpaper

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  • Pages

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        • “Isn’t a Java program slow?” T.I.N.A. benchmarks
        • Animated fractal flames
          • Animated fractal flames 1 – 3 (looped SWF)
          • Animated fractal flames 4 – 6 (looped SWF)
          • Animated fractal flames 7 – 9 (looped SWF)
        • Gallery of randomly generated flames
        • T.I.N.A. and Apophysis
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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
    • JWildfire 8.20 released
    • JWildfire 8.00 released
    • Cable guy
    • Yummy gnarl
    • Solid triangles
    • Solid spheres
    • Solid snails
    • Solid Sierpinsky
    • Sierpinsky 3D
    • Solid recursive
    • Carnivore throne
    • Solid flower
    • Spirals
    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
    • Painterly flame fractal 17
    • Painterly flame fractal 22
    • Painterly flame fractal 23

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