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Flame Fractals and more

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  • Category Archives T.I.N.A.
  • JWildfire V1.64 release: the “dark-beam”-edition :-)

    Posted on June 20, 2014 1:18 am by thargor6

    Just released JWildfire V1.64 which is … again … another milestone! This time primarily driven by comments and works of Luca aka “dark-beam” at dA, big thanks to him 🙂 Luca invents lots of formulas for different fractal software and especially pointed out the problem that JWildfire not accepts numbers with more than 3 digits after the decimal point. I knew that (once), but it got out of focus. But now it is fixed, and 7 digits after the decimal point are guaranteed in most of the cases. This is a real big improvement! Additionaly, the mouse-dragging of parameter is more accurate and supports also the “Fine”-setting (i. e. activate the “Fine”-button to increase precision).
    And, additionally, there are some more really cool new variations invented by Luca included into the new version. You can see some of them in action by trying the new “Rays”-random-flame-generator 🙂

    Complete list of changes:

    • improved the precision of the the numberic fields (7 digits after the decimal point are guaranteed in the most cases), which is especially great for gnarls. Thanks for dark-beam for pointing at this old bug! 🙂
    • improved the smoothness of modifying parameters by dragging the mouse by about factor 2.5
    • the “Fine”-adjustment is now also taken into account when modifying parameters by dragging the mouse. If the “Fine”-button is enabled all changes have a increased smoothness (precision) by factor 10.
    • new experimental and super-cool “bwrands”-variation by dark-beam
    • new “loonie2” and “loonie3”-variation by dark-beam
    • new “Rays”-random-flame-generator which uses some of the new featurs to create really cool random flames
    • new “jac_cn”, “jac_dn” and “jac_sn”-variations invented by dark-beam
    • increased the size of the weight-field (of a transform)

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Marbles

    Posted on June 20, 2014 12:58 am by thargor6
    Marbles

    JWildfire T.I.N.A. Wallpaper
  • Nebula

    Posted on June 20, 2014 12:58 am by thargor6
    Nebula

    JWildfire T.I.N.A. Wallpaper
  • Africa

    Posted on June 20, 2014 12:57 am by thargor6
    Africa

    JWildfire T.I.N.A. Wallpaper
  • Kindled

    Posted on June 20, 2014 12:57 am by thargor6
    Kindled

    JWildfire T.I.N.A. Wallpaper
  • Freedom

    Posted on June 20, 2014 12:56 am by thargor6
    Freedom

    JWildfire T.I.N.A. Wallpaper
  • Storming

    Posted on June 20, 2014 12:55 am by thargor6
    Storming

    JWildfire T.I.N.A. Wallpaper
  • Launching

    Posted on June 20, 2014 12:55 am by thargor6
    Launching

    JWildfire T.I.N.A. Wallpaper
  • Killing me softly

    Posted on June 20, 2014 12:54 am by thargor6
    Killing me softly

    JWildfire T.I.N.A. Wallpaper
  • JWildfire V1.63 release: end of the triangles :-)

    Posted on June 9, 2014 1:58 am by thargor6

    Just released JWildfire V1.63 which is another milestone! I have added much more flexibility regarding the stuff you see and manipulate in the editor, often referred as “triangles”. They are still there, if you like them, but you may choose also other styles of controls, e. g. axes or crosshairs… or turn them off at all 🙂

    Complete list of changes:

    • “Triangles” were replaced by a more general metaphor called “controls” which come with a style. Initially there are a couple of styles:
      • Axis, Crosshair, Triangle, Rectangle, Hidden
    • more room and more accuracy for the color-shift-slider
    • Interactive Renderer: moved the stop to the left
    • new “waves2b”-variation by dark-beam
    • the gnarl-random-generators make also use of the “waves2b”-variation
    • integrated the CERN Colt library for more sophisticated mathematical functions
    • FIXED a problem regarding the refreshing of variation-names inside the transformations-table
    • FIXED a bug regarding the loading of flames which have the same variation multiple times inside one transform

    Just click the “Random flames” button to start playing around and have fun 🙂 


    JWildfire T.I.N.A.
  • Brain waves

    Posted on June 8, 2014 12:32 am by thargor6
    Brain waves

    JWildfire T.I.N.A. Wallpaper
  • The forge

    Posted on June 8, 2014 12:31 am by thargor6
    The forge

    JWildfire T.I.N.A. Wallpaper
  • Sparkle

    Posted on June 8, 2014 12:31 am by thargor6
    Sparkle

    JWildfire T.I.N.A. Wallpaper
  • The darkness

    Posted on May 27, 2014 12:04 am by thargor6
    The darkness

    JWildfire T.I.N.A. Wallpaper
  • JWildfire V1.62 release

    Posted on May 26, 2014 11:56 pm by thargor6

    Just released JWildfire V1.62. Only a few changes this time, but there are two new (really cool) variations included. Enjoy!

    Complete list of changes:

    • link to the video-tutorials in the Welcome-screen
    • new “julian3Dx”-variation by Xyrus02
    • new “dla_wf”-variation (“dla” = “diffusion-limited aggregation” in this case)
    • FIXED: a problem regarding refresh in the gradient editor
    • slight fix to the “onion2”-variation

    Just click the “Random flames” button to start playing around and have fun 🙂 


    JWildfire T.I.N.A.
  • Satanic Faerie Ritual

    Posted on May 17, 2014 9:36 pm by thargor6
    Satanic Faerie Ritual

    JWildfire T.I.N.A. Wallpaper
  • Hot Temper

    Posted on May 17, 2014 9:36 pm by thargor6
    Hot Temper

    JWildfire T.I.N.A. Wallpaper
  • Falloff3

    Posted on May 17, 2014 9:35 pm by thargor6
    Falloff3

    JWildfire T.I.N.A. Wallpaper
  • Incoming

    Posted on May 17, 2014 9:35 pm by thargor6
    Incoming

    JWildfire T.I.N.A. Wallpaper
  • Time is going by

    Posted on May 9, 2014 12:04 am by thargor6
    Time is going by

    JWildfire T.I.N.A. Wallpaper

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  • Recent Posts

    • JWildfire 8.00 released
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