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JWildfire V0.33 release
Just released JWildfire V0.33.
Major changes where made to the fractal flames generator T.I.N.A.:
- customWF variation with integrated compiler which allows it to create your own variations on the fly!
- “linear” random flame generator
- much faster preview rendering (and changed triangle layout)
- renamed all “t_*”-variations into “*_wf”, e. g. “t_rose” -> “rose_wf” (parameters from old flame files are recognized)
- flame name alias system (allowing to read outdated flame files after variations have been renamed)
- spirograph variation by Jed Kelsey
- ported the Soft Julian Script by AsaLegault as example for the script processor
- special build for jdk1.5 (which is slower and uses another default theme)
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.32 release and a Happy New Year! :-)
Just released JWildfire V0.32.
Major changes where made to the fractal flames generator T.I.N.A.:
- basic scripting features which allows to create Java programs to create/modify flames!
- new variations:
- mandelbrot variation by Jed Kelsey
- crackle and hexes variations made by slobo777
- experimental t-bubble variation (complete bubble in both z directions)
- new prefs option for realtime render quality (defaults to 1)
- lots of internal refactoring concerning multithreading and performance
Have fun and a Happy New Year! 🙂
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JWildfire V0.31 release
Just released JWildfire V0.31.
Major changes where made to the fractal flames generator T.I.N.A.:
- experimental fast sin()/cos()/tan() approximations which give a major performance boost (32.5->21.8s for the reference image)
- (pre-)(post-)circlecrop variation (originally done by Xyrus02)
- (pre-)(post-)crop variation (originally done by Xyrus02)
- some tweaks to the experimental gnarl generator
- experimental blur shader
- FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer
- FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames
- lots of (internal) refactoring
As usual click the “Random flames” button to start playing around and have fun 🙂