Just released JWildfire V0.31.
Major changes where made to the fractal flames generator T.I.N.A.:
- experimental fast sin()/cos()/tan() approximations which give a major performance boost (32.5->21.8s for the reference image)
- (pre-)(post-)circlecrop variation (originally done by Xyrus02)
- (pre-)(post-)crop variation (originally done by Xyrus02)
- some tweaks to the experimental gnarl generator
- experimental blur shader
- FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer
- FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames
- lots of (internal) refactoring
As usual click the “Random flames” button to start playing around and have fun 🙂