JWildfire V0.31 release

Just released JWildfire V0.31.

Major changes where made to the fractal flames generator T.I.N.A.:

    • experimental fast sin()/cos()/tan() approximations which give a major performance boost (32.5->21.8s for the reference image)
    • (pre-)(post-)circlecrop variation (originally done by Xyrus02)
    • (pre-)(post-)crop variation (originally done by Xyrus02)
    • some tweaks to the experimental gnarl generator
    • experimental blur shader
    • FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer
    • FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames
    • lots of (internal) refactoring

As usual click the “Random flames” button to start playing around and have fun 🙂