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Flame Fractals and more

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← Older postsNewer posts→
  • Steampunk cell

    Posted on April 3, 2013 1:42 pm by thargor6
    Steampunk cell

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • MutaGen #05

    Posted on April 3, 2013 1:41 pm by thargor6
    MutaG #05

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • MutaGen #17

    Posted on April 3, 2013 1:41 pm by thargor6
    MutaG #17

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Stardust

    Posted on April 3, 2013 1:40 pm by thargor6
    Stardust

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • MutaGen #26

    Posted on April 3, 2013 1:39 pm by thargor6
    MutaG #26

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • MutaGen #13

    Posted on April 3, 2013 1:39 pm by thargor6
    MutaG #13

    📂This entry was posted in JWildfire
  • Grid

    Posted on April 3, 2013 1:38 pm by thargor6
    Grid

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Pure

    Posted on April 3, 2013 1:38 pm by thargor6
    Pure

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • MutaGen #13

    Posted on April 3, 2013 1:37 pm by thargor6
    MutaG #13

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Touch of spring

    Posted on April 3, 2013 1:37 pm by thargor6
    Touch of spring

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Aquatic gnarl

    Posted on April 3, 2013 1:36 pm by thargor6
    Aquatic gnarl

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Gnarlyflies

    Posted on April 3, 2013 1:35 pm by thargor6
    Gnarlyflies

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Icy flower

    Posted on April 3, 2013 1:35 pm by thargor6
    Ice flower

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • We love fractals

    Posted on April 3, 2013 1:34 pm by thargor6
    We love fractals

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Gnarl paper

    Posted on April 3, 2013 1:33 pm by thargor6
    Gnarl paper

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • JWildfire V0.67 revision 3

    Posted on March 23, 2013 6:20 pm by thargor6

    Just released JWildfire V0.67 revision 3.

    I fixed a serious bug which can cause the creation of empty mutations, especially on slower machines and/or flames which cause “heavy” computations.

    Additionally, I added a new mutation style ADD_VARIATION to the MutaG.

    Have fun! 🙂


    📂This entry was posted in JWildfire
  • JWildfire V0.67 revision 2

    Posted on March 22, 2013 11:43 pm by thargor6

    Just released JWildfire V0.67 revision 2.

    It turned out that some people had problems which the emulation of mouse buttons in the MutaGen. So I created the possibility to select flames with both the mouse (left click) or the keyboard (arrows keys) and then export them into the editor by a new button.

    Additionally, a thumbnail in the main editor is created for each imported flame.

    Have fun! 🙂


    📂This entry was posted in JWildfire
  • Endless mutation fun: the playful JWildfire V0.67 release

    Posted on March 21, 2013 12:11 am by thargor6

    Just released JWildfire V0.67.

    I’m really glad that I finally found the time to implement a long dream: the “MutaGen”-module. It is inspired by KPT3’s texture editor and is an really amazing new module to interactively create mutations of a certain flame.
    There are several mutation types affecting different “genes” (types of flame properties).
    Those mutations are applied at two levels: generation A (8 new fractals from the base flame) and generation B (16 new fractals from generation A), generating total 24 new flames at each mutation step.
    You can easily exchange fractals between the main editor and the new module at any time.
    Unlike to many other programs of this type, there is a true history, i.e. you can navigate back to earlier generations at any time.
    Even if there are so many possible parameter combinations which may lead to singularies and huge computation times, the programm achieves predictable computation times for each whole generation. This is done by delegating the mutation process to separate threads and eventually just killing them.

    Complete list of changes:

    •  new MutaGen module for creating muatations of a certain flame
    • new “sintrange” variaton by Ffey
    • new “Sort” button on the gradient transform tab (to create a new gradient which is sorted by hue and luminance)
    • the view is now centered after starting a render in the interactive renderer
    • decreased the change rate of the edit gradient-related fields (some of the change now by of a factor of 0.05)
    • moved the “SF” (subflame) button into the script area
    • improved the Gnarl random flame generator
    • slightly improved rendering (regarding quality)

    Just click the “MutaG” button in the editor to start playing around and have fun 🙂


    📂This entry was posted in JWildfire
  • Petrified eye

    Posted on March 20, 2013 11:58 pm by thargor6
    Petrified eye

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Dirty

    Posted on March 20, 2013 11:57 pm by thargor6
    Dirty

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper

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