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Launcher problems after using the latest Java version?
Just released JWildfire V0.68 revision 2 which fixes a problem introduced with the latest Java update. It refused to start the java executable if the path to your java runtime contains spaces (which holds true for the most Windows installations having Java under “…:\Program Files\…” ). It became even worse if also your path to JWildfire contained spaces, LOL 😀
Should now work better (also still with Java 6)
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Streamlined: JWildfire V0.68 release
Just released JWildfire V0.68.
Many small changes were made as well one major one: the scripting-tab was complety re-implemented.
Complete list of changes:
- re-implemented the script-tab: scripts are now maintained in a folder-like structure. There are two main folders: “Built-in scripts” (examples) and “Your scripts”. The latter points to an arbitrary folder on your harddisc and holds your own scripts. You can easily create and copy scripts either using the new functions in JWildfire or by just copying/creating them manually. Additionally, scripts now always contain of two files: the description (plain text) and the code (Java code)
- added most of the recent scripts from the JWildfire Open Group as examples
- new path for scripts in the Preferences editor, moved the old script path (for the animation editor) into a new “Misc” category
- added the possibility to delete flame files from within the file dialog
- added (again) separate buttons for moving, rotating and scaling of triangles (but using the move button you still have the possibility to rotate with the right mouse button and to scale with the middle mouse button)
- triangle editing mode is now the default mode
- added a small buttons in the variations tab which points to the visual variation guide created by Georg Carlson
- added remove-buttons for flame-thumbnails in the thumbnail ribbon
- possibility to cancel the playback (preview rendering) of movies in the movie editor
- possibility to edit flame- and transform names (where transform names now also are displayed as well)
- unified column layout for main transforms-table and relative-weights-table
- added a new ADD_VARIATION mutation style in the MutgaGen module
- improved controls for accessing flames in the MutaGen module
- new “target” variation by Michael Faber
- adding a thumbnail for the flames imported from MutaGen
- removed the RANDOM_FLAME-mutation-subtype from the ALL-mutation-type
- updated the link to the new JWildfire Open Group in the welcome-screen
Just click the “Random flames” button to start playing around and have fun 🙂
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JWildfireMini 1.0 for Android available in the Play Store!
Hello friends,
after one more sleepless night it’s now finally done: JWildfireMini 1.0 is available in the official AppStore. There are two versions, a completely free version without the ability to export parameter files, and the full version for 2EUR. (Note that you still can export images in the free version and there no other limits as well).Enjoy!
Here are links to the FREE and the FULL version.