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Flame Fractals and more

Flame Fractals and more

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← Older postsNewer posts→
  • Big bang

    Posted on September 20, 2013 11:50 pm by thargor6
    Big bang

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Broken

    Posted on September 20, 2013 11:49 pm by thargor6
    Broken

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Curtain

    Posted on September 20, 2013 11:48 pm by thargor6
    Curtain

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Twisted

    Posted on September 20, 2013 11:48 pm by thargor6
    Twisted

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Pyramid field

    Posted on September 20, 2013 11:46 pm by thargor6
    Pyramid field

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Tesla

    Posted on September 20, 2013 11:46 pm by thargor6
    Tesla

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Knots

    Posted on September 20, 2013 11:45 pm by thargor6
    Knots

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Stars collection

    Posted on September 20, 2013 11:45 pm by thargor6
    Stars collection

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Smoke

    Posted on September 20, 2013 11:44 pm by thargor6
    Smoke

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Ice shards

    Posted on September 20, 2013 11:44 pm by thargor6
    Ice shards

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Chaos emblem

    Posted on September 20, 2013 11:44 pm by thargor6
    Chaos emblem

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • BAAAM! JWildfire V1.00 release!

    Posted on August 11, 2013 3:42 am by thargor6

    Yeah! Finally it is done!

    Today I’m proud to announce, that version 1.00 of JWildfire is finished and is ready for you to download!

    It took quiet a lot of work, and it was not always easy to do all this after work and “besides” family, but I did not go this way alone. I have to thank my family and the JWildfire community at Facebook, without you this thing would never have been happened!

    I want especially thank the following persons:
    – my wonderful wife Patricia
    – Martin Flink turning out as a brother when I needed it
    – Scott Draves for inventing and exploring the flame-fractal-algorithm
    – Catherine Boyer for being such a nice and supportive person straight from the beginnig
    – Mark Townsend for creating Apophysis
    – Tom Allen who made me join the JWildfire Users Group when I just had abandoned the flame-related part of the software 😉
    – Joel Faber, Micheal Faber and Georg Kiehne (also the creator of Apophysis7X) for inventing and exloring so many interesting formulas
    – Isabelle Derycke, Jean Schlein, Julie Hayland, Dave Wiskowski, Stephen Nesbit, Vương Tử Trực for so many amazing and inspiring artworks!
    – Thomas Ludwig (the inventor and creator of chaotica) for always having a smart and sharp comment 🙂
    – Peter Sdobnov for inventing the “3d hack” for flame-fractals

    Okay, after this long text, now in short about whats new 😉 There are some really new exciting new features!

    There is even a completely new module called the “Flame Browser”. It helps you to keep track with your own creatins and is roughly inspired by Google’s Picasa. It shows dates (months at first level, days at second level) at the left, and the corresponding flames on the right (as realtime preview).

    Maybe hardly to explain by using words, just look for a new tab called “Flame Browser” and hit the “Refresh”-button! 🙂

    Complete list of changes:

    • new “Flame browser”-module
    • new option in the Preferences to store a flame automatically if a rendered image is stored (applies to both the Main Editor and the Interactive Renderer, defaults to OFF)
    • new option in the Preferences to control the generation of HDR-images from within the Interactive Renderer (per default: OFF)
    • fixed an issue regarding calculation of DoF
    • new “grid3d_wf” variation inspired by the “dc_cube” variation invented by Xyrus02
    • faster preview mode for the renderer, especially useful for the svg_wf variation. Any flames containing the “svg_wf” are displayed in the file preview substantly faster
    • added 7 great artworks for the launcher, created by Stephen Nesbit, thanks Stephen!
    • added support for saving/loading flames having the same variation multiple times inside of one transform
    • keep the order of variations while loading/saving flames (rather than sorting them in alphabetical order)
    • removed a bug regarding saving flame-titles with quotes

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire T.I.N.A.
  • The grid

    Posted on August 11, 2013 2:25 am by thargor6
    The grid

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Minecraft flower

    Posted on August 11, 2013 2:24 am by thargor6
    Minecraft flower

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • On fire

    Posted on August 11, 2013 2:24 am by thargor6
    On fire

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Liquid

    Posted on August 11, 2013 2:24 am by thargor6
    Liquid

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Heat

    Posted on August 11, 2013 2:23 am by thargor6
    Heat

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Optimized: JWildfire V0.73 release

    Posted on July 22, 2013 11:23 pm by thargor6

    Just released JWildfire V0.73.

    This version is a maintenance-release coming with some useful optimizations. So the interactive renderer does now feature a true progressive display and does not ask for the input of any (misleading) quality-setting any more.

    Complete list of changes:

    • changed the interactive renderer into a real progressive renderer, i.e. you have not to specify any quality any more and the display always reflects the current state of quality
    • improved the speed of the interactive renderer
    • improved the speed and the render-quality of the random-batch-creation
    • improved the startup of the software (gradients and scripts are not initialized until you enter those areas of the editor)

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire T.I.N.A.
  • Rendezvous

    Posted on July 22, 2013 11:19 pm by thargor6
    Rendezvous

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Toffee

    Posted on July 22, 2013 11:19 pm by thargor6
    Toffee

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper

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      • TINA (Fractal flame editor)
        • “Isn’t a Java program slow?” T.I.N.A. benchmarks
        • Animated fractal flames
          • Animated fractal flames 1 – 3 (looped SWF)
          • Animated fractal flames 4 – 6 (looped SWF)
          • Animated fractal flames 7 – 9 (looped SWF)
        • Gallery of randomly generated flames
        • T.I.N.A. and Apophysis
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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Cable guy
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
    • Painterly flame fractal 17
    • Painterly flame fractal 22
    • Painterly flame fractal 23

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