BAAAM! JWildfire V1.00 release!

Yeah! Finally it is done!

Today I’m proud to announce, that version 1.00 of JWildfire is finished and is ready for you to download!

It took quiet a lot of work, and it was not always easy to do all this after work and “besides” family, but I did not go this way alone. I have to thank my family and the JWildfire community at Facebook, without you this thing would never have been happened!

I want especially thank the following persons:
– my wonderful wife Patricia
– Martin Flink turning out as a brother when I needed it
– Scott Draves for inventing and exploring the flame-fractal-algorithm
– Catherine Boyer for being such a nice and supportive person straight from the beginnig
– Mark Townsend for creating Apophysis
– Tom Allen who made me join the JWildfire Users Group when I just had abandoned the flame-related part of the software 😉
– Joel Faber, Micheal Faber and Georg Kiehne (also the creator of Apophysis7X) for inventing and exloring so many interesting formulas
– Isabelle Derycke, Jean Schlein, Julie Hayland, Dave Wiskowski, Stephen Nesbit, Vương Tử Trực for so many amazing and inspiring artworks!
– Thomas Ludwig (the inventor and creator of chaotica) for always having a smart and sharp comment 🙂
– Peter Sdobnov for inventing the “3d hack” for flame-fractals

Okay, after this long text, now in short about whats new 😉 There are some really new exciting new features!

There is even a completely new module called the “Flame Browser”. It helps you to keep track with your own creatins and is roughly inspired by Google’s Picasa. It shows dates (months at first level, days at second level) at the left, and the corresponding flames on the right (as realtime preview).

Maybe hardly to explain by using words, just look for a new tab called “Flame Browser” and hit the “Refresh”-button! 🙂

Complete list of changes:

  • new “Flame browser”-module
  • new option in the Preferences to store a flame automatically if a rendered image is stored (applies to both the Main Editor and the Interactive Renderer, defaults to OFF)
  • new option in the Preferences to control the generation of HDR-images from within the Interactive Renderer (per default: OFF)
  • fixed an issue regarding calculation of DoF
  • new “grid3d_wf” variation inspired by the “dc_cube” variation invented by Xyrus02
  • faster preview mode for the renderer, especially useful for the svg_wf variation. Any flames containing the “svg_wf” are displayed in the file preview substantly faster
  • added 7 great artworks for the launcher, created by Stephen Nesbit, thanks Stephen!
  • added support for saving/loading flames having the same variation multiple times inside of one transform
  • keep the order of variations while loading/saving flames (rather than sorting them in alphabetical order)
  • removed a bug regarding saving flame-titles with quotes

Just click the “Random flames” button to start playing around and have fun 🙂