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Flame Fractals and more

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← Older postsNewer posts→
  • Bursting flower v2

    Posted on February 12, 2012 4:45 pm by thargor6
    Bursting flower v2

    📂This entry was posted in Wallpaper
  • Beam (HDR render)

    Posted on February 12, 2012 4:44 pm by thargor6
    Beam

    📂This entry was posted in Wallpaper
  • Heist (Mandelbulb3D)

    Posted on February 7, 2012 12:01 am by thargor6
    Heist

    📂This entry was posted in Wallpaper
  • Edison (HDR render)

    Posted on February 7, 2012 12:00 am by thargor6
    Edison

    📂This entry was posted in Wallpaper
  • Glass flower (HDR render)

    Posted on February 7, 2012 12:00 am by thargor6
    Glass flower

    📂This entry was posted in Wallpaper
  • Metal bubbles (HDR render)

    Posted on February 6, 2012 11:59 pm by thargor6
    Metal bubbles

    📂This entry was posted in Wallpaper
  • JWildfire V0.37 release

    Posted on February 4, 2012 10:51 pm by thargor6

    Just released JWildfire V0.37.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • gradient library (currently containing all those phantastic gradients from flam3)
    • Kaleidoscope plugin by Will Evans
    • minor improvements to the Tentacle random flame generator
    • some refactoring, removed the zStyle render parameter

    As usual click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire T.I.N.A.
  • JWildfireMini on android :-)

    Posted on February 1, 2012 9:40 pm by thargor6

    Just created a special (and still very experimental) JWildfire version called JWildfireMini as app for android smartphones
    It can render most JWildfire/Apo flames and is both very stable and very slow 😉

    Here is a “screenshot” as first impression:

    JWildfireMini

    The example flame (my “Border stones”) took 67 seconds to render (The image resolution was 480×640) . This is of course not really acceptable but I was very impressed by the fact that it worked – and that it worked without many changes to the codebase.


    📂This entry was posted in JWildfire T.I.N.A.
  • Raw heat (HDR render)

    Posted on January 30, 2012 9:45 pm by thargor6
    Raw heat

    📂This entry was posted in Wallpaper
  • Shiny bubbles (HDR render)

    Posted on January 30, 2012 9:44 pm by thargor6
    Shiny bubbles

    📂This entry was posted in Wallpaper
  • Out of time (HDR render)

    Posted on January 30, 2012 9:44 pm by thargor6
    Out of time

    📂This entry was posted in Wallpaper
  • Cross (HDR render)

    Posted on January 30, 2012 9:43 pm by thargor6
    Cross

    📂This entry was posted in Wallpaper
  • Shadows

    Posted on January 30, 2012 9:42 pm by thargor6
    Shadows

    📂This entry was posted in Wallpaper
  • Infusion (HDR render)

    Posted on January 30, 2012 9:41 pm by thargor6
    Infusion

    📂This entry was posted in Wallpaper
  • Bridge

    Posted on January 30, 2012 9:40 pm by thargor6
    Bridge

    📂This entry was posted in Wallpaper
  • Bronze bubbles (HDR render)

    Posted on January 30, 2012 9:39 pm by thargor6
    Bronze bubbles

    📂This entry was posted in Wallpaper
  • Tunnel

    Posted on January 30, 2012 9:38 pm by thargor6
    Tunnel

    📂This entry was posted in Wallpaper
  • Blue borders (HDR renders)

    Posted on January 30, 2012 9:37 pm by thargor6
    Blue borders

    📂This entry was posted in Wallpaper
  • Dead end

    Posted on January 30, 2012 9:35 pm by thargor6
    Dead end

    📂This entry was posted in Wallpaper
  • Watchers (HDR render)

    Posted on January 30, 2012 9:34 pm by thargor6
    Watchers

    📂This entry was posted in Wallpaper

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