Just created a special (and still very experimental) JWildfire version called JWildfireMini as app for android smartphones
It can render most JWildfire/Apo flames and is both very stable and very slow 😉
Here is a “screenshot” as first impression:
The example flame (my “Border stones”) took 67 seconds to render (The image resolution was 480×640) . This is of course not really acceptable but I was very impressed by the fact that it worked – and that it worked without many changes to the codebase.