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Flame Fractals and more

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← Older postsNewer posts→
  • Lifeforms (HDR render)

    Posted on March 5, 2012 4:42 pm by thargor6
    Lifeforms

    📂This entry was posted in Wallpaper
  • Ripples (HDR render)

    Posted on March 5, 2012 4:42 pm by thargor6
    Ripples

    📂This entry was posted in Wallpaper
  • Boneyard (HDR render)

    Posted on March 5, 2012 4:41 pm by thargor6
    Boneyard

    📂This entry was posted in Wallpaper
  • Loops (HDR render)

    Posted on March 5, 2012 4:40 pm by thargor6
    Loops

    📂This entry was posted in Wallpaper
  • JWildfire V0.39 release: back in black

    Posted on February 29, 2012 12:06 am by thargor6

    Just released JWildfire V0.39.

    Major changes to the main program:

    • 11 additional user interface themes utilizing the JTattoo LookAndFeel library
    • you may choose the preferred user interface theme from within the Prefs window at any time, but the theme is effectively changed only after restarting the application
    • the Noire-theme from JTattoo is the new default UI theme
    JWildfire V0.39 screenshot

     

    Changes to the fractal flame editor T.I.N.A.:

    • lots of internal changes regarding the optional use of direct color values (in contrary to indexed color values)
    • new “post_colormap_wf” variation enabling you to use external images (e. g. other fractals) as texture for your fractal. There is something similar called “dc_image” for Apo but as far as I know the Apo plugin is very limited regarding the use of colors. Additionally, in JWildfire the map can also be used as bump map and HDR images are supported as well.
    • new “post_bumpmap_wf” variation (works similar to “post_colormap_wf” but performs only bump mapping and does not change color values)
    • “eclipse” variation by Michael Faber

    As usual click the “Random flames” button to start playing around and have fun 🙂

     

     


    📂This entry was posted in JWildfire T.I.N.A.
  • Sawfish (HDR render)

    Posted on February 28, 2012 11:11 pm by thargor6
    Sawfish

    📂This entry was posted in Wallpaper
  • Mapping fun (HDR render)

    Posted on February 28, 2012 11:11 pm by thargor6
    Mapping fun

    📂This entry was posted in Wallpaper
  • Lava balls (HDR render)

    Posted on February 18, 2012 10:40 pm by thargor6
    Lava balls

    📂This entry was posted in Wallpaper
  • Devils claw (HDR render)

    Posted on February 18, 2012 10:37 pm by thargor6
    Devils claw

    📂This entry was posted in Wallpaper
  • Transforming bubbles (HDR render)

    Posted on February 18, 2012 10:30 pm by thargor6
    Transforming bubbles

    📂This entry was posted in Wallpaper
  • Woven (HDR render)

    Posted on February 18, 2012 10:29 pm by thargor6
    Woven

    📂This entry was posted in JWildfire
  • Rings (HDR render)

    Posted on February 18, 2012 10:11 pm by thargor6
    Rings

    📂This entry was posted in Wallpaper
  • Layered stars (HDR render)

    Posted on February 18, 2012 10:10 pm by thargor6
    Layered stars

    📂This entry was posted in Wallpaper
  • Girly (HDR render)

    Posted on February 18, 2012 10:09 pm by thargor6
    Girly

    📂This entry was posted in Wallpaper
  • Autumn leaves (HDR render)

    Posted on February 18, 2012 10:08 pm by thargor6
    Autumn leaves

    📂This entry was posted in Wallpaper
  • Plumage (HDR render)

    Posted on February 16, 2012 11:20 pm by thargor6
    Plumage

    📂This entry was posted in Wallpaper
  • JWildfire V0.38 release

    Posted on February 12, 2012 6:15 pm by thargor6

    Just released JWildfire V0.38.

    Major changes where made to the main program regarding the processing of HDR (High Dynamic Range)  images:

    • HDR image loader (which at least allows loading of HDR images generated by the T.I.N.A. fractal flame generator)
    • new type of input buffer: HDR image
    • enlarged image preview in the select file dialog, image preview also for HDR images
    • simple HDR tonemapper (used for the previewing)
    • new HDRCompose transformer
    • Bump3D transformer: support for HDR images as height map

    The following changes where made to the fractal flames generator T.I.N.A.:

    • additional output of an intensity map in HDR render mode
    • new waves3_wf and waves4_wf variations for more interesting gnarl styles
    • glynnSim1, glynnSim2 and glynnSim3 variations by eralex
    • prefs for random batch size and background color
    • new Bubbles3D and Experimental Bubbles3D random flame generator
    • new Flowers3D Experimental Flowers3D random flame generator

    As usual click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in T.I.N.A. Wallpaper
  • Mandelbrot collection blue (HDR render)

    Posted on February 12, 2012 4:47 pm by thargor6
    Mandelbrot collection blue

    📂This entry was posted in Wallpaper
  • Mandelbrot collection red (HDR render)

    Posted on February 12, 2012 4:47 pm by thargor6
    Mandelbrot collection red

    📂This entry was posted in Wallpaper
  • Happy Valentine (HDR render)

    Posted on February 12, 2012 4:46 pm by thargor6
    Happy valentine

    📂This entry was posted in Wallpaper

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Painterly flame 35
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