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Flame Fractals and more

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← Older postsNewer posts→
  • J-WildFire Experi-Mental Showreel No1

    Posted on April 21, 2012 3:00 pm by thargor6

    Here comes J-WildFire Experi-Mental Showreel No1 by Martin Flink from FlinkDimensions 🙂


    📂This entry was posted in JWildfire
  • Lots of new stuff: JWildfire V0.44 release

    Posted on April 12, 2012 1:12 am by thargor6

    Just released JWildfire V0.44.

    All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of “consolidation release”. Complete list of changes:

    • resolution and quality profiles for the main editor and the interactive renderer
    • quality- and resolution-profile-editor
    • quality- and resolution-related settings removed from the Preferences-window
    • randomize color keyframe position in the random gradient generator to create more interesting gradients
    • use gradients of random size in the random flame generators
    • “From Editor”/”To Editor” buttons to quick exchanging from fractals between the editor and the interactive renderer
    • rudimentary statistics display in the interactive renderer
    • automatically clear the screen in the interactive renderer
    • the interactive renderer also now respects the quality setting (from the render profile) and does not “overrender” as quickly as before
    • take into account the real density while tonemapping an image in the interactive renderer for saving
    • FIXED: mapping bug in the interactive renderer regarding pseudo3d shading
    • added some “wilderness” to the flowers-random-flame-generator
    • removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control
    • increased the responsebility of various sliders
    • make use of more color in the gnarl random fractal generators
    • removed the “3d only” random flames generator which produces only simple shapes
    • new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations
    • Epispiral variation by cyberxaos
    • FIXED: the foci variation was broken (caused msot flames to “vanish”)
    • falloff2 and post_falloff2 variation by Xyrus02
    • farblur variation by zephyrtronium
    • flipy and flipcircle variation by Michal Faber

    Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂



    📂This entry was posted in JWildfire
  • Cool water (HDR render)

    Posted on April 8, 2012 12:48 am by thargor6
    Cool water

    📂This entry was posted in T.I.N.A. Wallpaper
  • The source (HDR render)

    Posted on April 8, 2012 12:47 am by thargor6
    The source

    📂This entry was posted in T.I.N.A. Wallpaper
  • Lighstorm (HDR render)

    Posted on April 8, 2012 12:46 am by thargor6
    Lightstorm

    📂This entry was posted in T.I.N.A. Wallpaper
  • Wonderland (HDR render)

    Posted on April 8, 2012 12:45 am by thargor6
    Wonderland

    📂This entry was posted in T.I.N.A. Wallpaper
  • Scratchy colors (HDR render)

    Posted on April 8, 2012 12:45 am by thargor6
    Scratchy colors

    📂This entry was posted in T.I.N.A. Wallpaper
  • JWildfire with interactive renderer: V0.43 release

    Posted on April 6, 2012 11:33 am by thargor6

    Just released JWildfire V0.43.

    Major changes where made to the fractal flames generator T.I.N.A. – this time with a complete new feature – the interactive renderer.  The interactive renderer serves two purposes:

    • Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.
    • WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.

    Complete list of changes:

    • First “complete” and working version of the interactive renderer
    • FIXED: filter radius was always set to high in rendering
    • minor enhancements to the bubbles random flame generator
    • bi_linear variation  by Shortgreenpigg
    • checks plugin by by Keeps and Xyrus02
    • unpolar plugin by Michael Faber
    • waffle and Lissajous variation by Jed Kelsey

    Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂


    📂This entry was posted in JWildfire T.I.N.A.
  • JWildfire tutorial on creating custom variations released

    Posted on April 1, 2012 12:39 am by thargor6

    Just released a JWildfire tutorial on creating custom variations on the fly, enjoy 🙂


    📂This entry was posted in JWildfire T.I.N.A.
  • Checkmate (HDR render)

    Posted on March 31, 2012 11:48 pm by thargor6
    Checkmate

    📂This entry was posted in Wallpaper
  • Watchers (HDR render)

    Posted on March 31, 2012 11:47 pm by thargor6
    Watchers

    📂This entry was posted in Wallpaper
  • Checkerboard

    Posted on March 31, 2012 11:46 pm by thargor6
    Checkerboard

    📂This entry was posted in Wallpaper
  • Wall panels (HDR render)

    Posted on March 31, 2012 11:46 pm by thargor6
    Wall panels

    📂This entry was posted in Wallpaper
  • The need for speed: JWildfire V0.42 release

    Posted on March 31, 2012 3:10 am by thargor6

    Just released JWildfire V0.42.

    Major changes where made to the fractal flames generator T.I.N.A. – this time the most important thing was to improve the performance:

    • automatically detect the number of available processors/cores (and utilize them for rendering :-))
    • optimized calculation of mathematical functions by utilization of the Jafama Library
    • lots of internal optimizations and refactoring resulting in faster rendering speed, created some benchmarks
    • always creating 3 random flames at startup
    • new JulianDisc random flame generator
    • npolar variation by Xyrus02

    As usual click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire
  • Shredded metal (HDR render)

    Posted on March 24, 2012 11:08 pm by thargor6
    Shredded metal

    📂This entry was posted in Wallpaper
  • Tunnel (HDR render)

    Posted on March 24, 2012 11:07 pm by thargor6
    Tunnel

    📂This entry was posted in Wallpaper
  • Fractais (HDR render)

    Posted on March 24, 2012 10:59 pm by thargor6
    Fractais

    📂This entry was posted in Wallpaper
  • Out of the box (HDR render)

    Posted on March 24, 2012 10:59 pm by thargor6
    Out of the box

    📂This entry was posted in Wallpaper
  • Feather (HDR render)

    Posted on March 24, 2012 10:58 pm by thargor6
    Feather

    📂This entry was posted in Wallpaper
  • JWildfire V0.41 release

    Posted on March 24, 2012 12:46 pm by thargor6

    Just released JWildfire V0.41.

    Major changes where made to the fractal flames generator T.I.N.A.:

    • variation effect preview which can be turned on/off using a new button in the preview area. (This preview displays how the superimposition of all variations (of the currently selected transform) affects a rectangular grid of points. So it can be a great way of exploring what a certain variation actually does and how their parameters work.)
    • minor improvements to the Flower3D and SubFlame random flame generators
    • nBlur, linearT and linearT3D variations by FractalDesire
    • post_zscale_wf and post_ztranslate_wf variations for better control of 3D fractals
    • optimized coloring of the subflame_wf variation
    • new exponent parameter for the spherical3d_wf variation

    As usual click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire T.I.N.A.

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