Just released JWildfire V0.44.
All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of “consolidation release”. Complete list of changes:
- resolution and quality profiles for the main editor and the interactive renderer
- quality- and resolution-profile-editor
- quality- and resolution-related settings removed from the Preferences-window
- randomize color keyframe position in the random gradient generator to create more interesting gradients
- use gradients of random size in the random flame generators
- “From Editor”/”To Editor” buttons to quick exchanging from fractals between the editor and the interactive renderer
- rudimentary statistics display in the interactive renderer
- automatically clear the screen in the interactive renderer
- the interactive renderer also now respects the quality setting (from the render profile) and does not “overrender” as quickly as before
- take into account the real density while tonemapping an image in the interactive renderer for saving
- FIXED: mapping bug in the interactive renderer regarding pseudo3d shading
- added some “wilderness” to the flowers-random-flame-generator
- removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control
- increased the responsebility of various sliders
- make use of more color in the gnarl random fractal generators
- removed the “3d only” random flames generator which produces only simple shapes
- new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations
- Epispiral variation by cyberxaos
- FIXED: the foci variation was broken (caused msot flames to “vanish”)
- falloff2 and post_falloff2 variation by Xyrus02
- farblur variation by zephyrtronium
- flipy and flipcircle variation by Michal Faber
Just click the “Random flames” button – or alternatively now the “Next” button – to start playing around and have fun 🙂