- Category Archives T.I.N.A.
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Optimized: JWildfire V0.73 release
Just released JWildfire V0.73.
This version is a maintenance-release coming with some useful optimizations. So the interactive renderer does now feature a true progressive display and does not ask for the input of any (misleading) quality-setting any more.
Complete list of changes:
- changed the interactive renderer into a real progressive renderer, i.e. you have not to specify any quality any more and the display always reflects the current state of quality
- improved the speed of the interactive renderer
- improved the speed and the render-quality of the random-batch-creation
- improved the startup of the software (gradients and scripts are not initialized until you enter those areas of the editor)
Just click the “Random flames” button to start playing around and have fun 🙂
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Easy mutation fun: JWildfire V0.72 release
Just released JWildfire V0.72.
This version is more a maintenance-release, but has at least one really nice new feature: the ability to create mutations of a certain flame from within the editor by just clicking a button, so watch out for the new “Rnd”-button 🙂 It uses the same technology as the MutaGen-module and is able to create some more complex mutations.
Complete list of changes:
- Easy possibility to randomize flames from within the editor. The algorithm used tries to ensure that both a really different and flame and an “interesting” one is generated. Subsequent uses of this features always use the original flame rather than the mutation, otherwise there would be too much “chaos”
- new variations “circleblur”, “post_depth”, “post_smartcrop”, “sineblur”, “starblur” by Zyorg
- new “juliaq”, “julia3Dq”, “post_juliaq” and “post_julia3Dq” variations by Zueuk
- “juliac”-variation by David Young (Sc0t0ma)
- removed the “svg_wf” variation from variations used by certain random flame generators (causing a faster start of the software)
- reduced the default quality setting of the “svg_wf” variation
- FIXED: an invalid path setting in the Preferences could cause the program failing to start
Just click the “Random flames” button to start playing around and have fun 🙂
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Use svg-graphics as shape in flame fractals: JWildfire V0.71 release
Just released JWildfire V0.71.
Again, this version comes with a truly amazing new feature: the ability to use svg-graphics as shapes in your fractals! To achieve this, there is a new “svg_wf” variation which works like a blur and accepts any svg-file as input.
To render svg files the powerful “SVG Salamander” library is used, which is also an open source project, see https://svgsalamander.java.net/ for more information).Additionally, I redesigned the official logo, registered the domain http://jwildfire.org and created an official forum http://jwildfire.org/forum/.
So you can expect the release of “the product”, i. e. JWildfire 1.0 soon!
Complete list of changes:
- new “svg_wf”-variation which allows to use scg-graphics as shapes in flame fractals
- file-dialog with preview for selecting svg-resources for the new svg_wf variation
- svg-path-setting in the Preferences
- JWFMovie-editor: turned the plain number fields into the more powerful JWildfire number fields
- the background color can now be chosen using the default color picker
- updated some links on the welcome screen, you can now reach the new forum here, for example
- created a new JWildfire logo and included it in to new launcher and welcome screen
- two new images for the launcher created by Norbert H.
- subflames are now also supporting transparency
- new option which controls what happens if you create a new random batch (clear the thumbnail strip, append the new flames at the bottom, or insert them at the top)
- skipping comments in *.ugr files
Just click the “Random flames” button to start playing around and have fun 🙂