Use svg-graphics as shape in flame fractals: JWildfire V0.71 release

Just released JWildfire V0.71.

Again, this version comes with a truly amazing new feature: the ability to use svg-graphics  as shapes in your fractals! To achieve this, there is a new “svg_wf” variation which works like a blur and accepts any svg-file as input.
To render svg files the powerful “SVG Salamander” library is used, which is also an open source project, see https://svgsalamander.java.net/ for more information).

Additionally, I redesigned the official logo, registered the domain  http://jwildfire.org and created an official forum http://jwildfire.org/forum/.

So you can expect the release of “the product”, i. e. JWildfire 1.0  soon!

Complete list of changes:

  • new “svg_wf”-variation which allows to use scg-graphics as shapes in flame fractals
  • file-dialog with preview for selecting svg-resources for the new svg_wf variation
  • svg-path-setting in the Preferences
  • JWFMovie-editor: turned the plain number fields into the more powerful JWildfire number fields
  • the background color can now be chosen using the default color picker
  • updated some links on the welcome screen, you can now reach the new forum here, for example
  • created a new JWildfire logo and included it in to new launcher and welcome screen
  • two new images for the launcher created by Norbert H.
  • subflames are now also supporting transparency
  • new option which controls what happens if you create a new random batch (clear the thumbnail strip, append the new flames at the bottom, or insert them at the top)
  • skipping comments in *.ugr files

Just click the “Random flames” button to start playing around and have fun 🙂