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Flame Fractals and more

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← Older postsNewer posts→
  • Category Archives JWildfire
  • GPU Render
  • Bullet (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:02 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Bullet


    3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Mercury tower (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:01 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Mercury tower


    3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Towers (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:05 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Towers


    3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • Stranded (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:04 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Stranded


    3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Pillars (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:03 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Pillars


    3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • The white light

    Posted on July 11, 2014 11:31 pm by thargor6
    The white light

    Flame fractals JWildfire Wallpaper
  • Lurking in the dark

    Posted on July 11, 2014 11:31 pm by thargor6
    Lurking in the dark

    Flame fractals JWildfire Wallpaper Format Image
  • The fire’s on me

    Posted on July 11, 2014 11:30 pm by thargor6
    The fire\'s on me

    Flame fractals JWildfire Wallpaper Format Image
  • Sunflower

    Posted on July 11, 2014 11:29 pm by thargor6
    Sunflower

    Flame fractals JWildfire Wallpaper Format Image
  • Local gamma

    Posted on July 11, 2014 11:29 pm by thargor6
    Local gamma

    Flame fractals JWildfire Wallpaper Format Image
  • Blueberries

    Posted on July 11, 2014 11:28 pm by thargor6
    Blueberries

    Flame fractals JWildfire Wallpaper Format Image
  • Glowing

    Posted on July 11, 2014 11:28 pm by thargor6
    Glowing

    Flame fractals JWildfire Wallpaper Format Image
  • JWildfire V1.70 release: introducing local color-changing effects

    Posted on July 6, 2014 1:11 am by thargor6

    Just released JWildfire V1.70 which is another major update. It comes both with many new exciting variations and some real innovations, again! 🙂
    I have enhanced the Flame Fractal Algorithm by local modifiations of gamma, contrast and saturation on a transform-basis. Those new sliders work similiar to the color values (“color” and “color-speed”), but they control changes in applied color values, rather than specifying color values themselfs.
    This makes it much more easy to create flame fractals with more depth, without the need of endless fiddling with the gradient 🙂
    Of course, having 6 new sliders at each transform may be much overwhelming. To make it easier to get used to this new controls there are fucntions to randomize/rest the local color-changing settings, both on a transform and fractal-basis. Additionally, there is a new mutation-type “Local gamma” for the MutaGen-module to play around (does modify all values, not only gamma, but was a crisp name :-)).

    Complete list of changes:

    • new tab for local modification of gamma, contrast and saturation on a transform-basis. Those work similiar to the color values (“color” and “color-speed”), but they control changes in applied color values, rather than specifying color values themselfs. This is a true new addition to the Flame Fractal Algorithm itself, and makes it much more easy to create flame fractals with more depth, without the need of endless fiddling with the gradient 🙂
    • new buttoms for randomization and reset of local color effects
    • new mutation-type “Local gamma” allowing local-gamma-modifications in the MutaGen-module
    • new “oscilloscope2”, “scrambly” and “scry2”-variations by dark-beam
    • new “circlize2”, “squarize” and “squish” – variations by Michael Faber
    • new “splits3D”-variation by TyrantWave
    • new “sphere_nja”-variation by Nic Anderson
    • new “tancos”, “rippled”, “funnel”, “roundspher”, “spiralwing”, “rays1”, “rays2” and “rays3”, “ennepers”, “petal” and “squirrel”-variations by Raykoid666
    • improved “cross”-random-flame-generator, also uses the new “rays”-variations
    • made the “custom_wf”-variation more robust against compile/syntax errors

    Just click the “Random flames” button to start playing around and have fun 🙂


    Flame fractals JWildfire JWildfire releases
  • JWildfire V1.70 local coloring effects

    Posted on July 6, 2014 12:38 am by thargor6
    JWildfire 1.70 local coloring effects

    Flame fractals JWildfire JWildfire releases Format Image
  • Heat

    Posted on July 4, 2014 11:51 pm by thargor6
    Heat

    Flame fractals JWildfire Wallpaper Format Image
  • JWildfire V1.64 release: the “dark-beam”-edition :-)

    Posted on June 20, 2014 1:18 am by thargor6

    Just released JWildfire V1.64 which is … again … another milestone! This time primarily driven by comments and works of Luca aka “dark-beam” at dA, big thanks to him 🙂 Luca invents lots of formulas for different fractal software and especially pointed out the problem that JWildfire not accepts numbers with more than 3 digits after the decimal point. I knew that (once), but it got out of focus. But now it is fixed, and 7 digits after the decimal point are guaranteed in most of the cases. This is a real big improvement! Additionaly, the mouse-dragging of parameter is more accurate and supports also the “Fine”-setting (i. e. activate the “Fine”-button to increase precision).
    And, additionally, there are some more really cool new variations invented by Luca included into the new version. You can see some of them in action by trying the new “Rays”-random-flame-generator 🙂

    Complete list of changes:

    • improved the precision of the the numberic fields (7 digits after the decimal point are guaranteed in the most cases), which is especially great for gnarls. Thanks for dark-beam for pointing at this old bug! 🙂
    • improved the smoothness of modifying parameters by dragging the mouse by about factor 2.5
    • the “Fine”-adjustment is now also taken into account when modifying parameters by dragging the mouse. If the “Fine”-button is enabled all changes have a increased smoothness (precision) by factor 10.
    • new experimental and super-cool “bwrands”-variation by dark-beam
    • new “loonie2” and “loonie3”-variation by dark-beam
    • new “Rays”-random-flame-generator which uses some of the new featurs to create really cool random flames
    • new “jac_cn”, “jac_dn” and “jac_sn”-variations invented by dark-beam
    • increased the size of the weight-field (of a transform)

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Flight of the pixies

    Posted on June 20, 2014 12:59 am by thargor6
    Flight of the pixies

    Flame fractals JWildfire Wallpaper Format Image
  • Marbles

    Posted on June 20, 2014 12:58 am by thargor6
    Marbles

    JWildfire T.I.N.A. Wallpaper
  • Nebula

    Posted on June 20, 2014 12:58 am by thargor6
    Nebula

    JWildfire T.I.N.A. Wallpaper
  • Africa

    Posted on June 20, 2014 12:57 am by thargor6
    Africa

    JWildfire T.I.N.A. Wallpaper

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Cable guy
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
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