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JWildfire V0.30 release
Just released JWildfire V0.30.
Major changes where made to fractal flames generator T.I.N.A.:
- FIXED: rendering sometimes finished too early if the system was under heavy load
- experimental gnarl random generator uses t_xy_waves instead of waves2
- new t_xy_waves variation
- also create an image (in the background color) if there are no transformations present
- new button to draw triangles in dark (for fractal with bright background)
- FIXED: sometimes not the complete preview area was refreshed correctly
- various enhancements to the shading hack
- significant render speed improvement (41.37s -> 32.45s for reference image)
- changed to elliptic variation which sometimes produces images with missing portions
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.29 release and Merry X-Mas! :-)
Just released JWildfire V0.29.
The major improvement is the new application launcher based on appstart. See JWildfire installation hints for details.
History of changes:
- Fractal flame editor: some minor performance improvement
- Fractal flame editor: some more tooltips in the UI, two new icons
- Fractal flame editor: triangle scaling more similar to Apo (e. g. specify 105% instead 0.5)
- Main: using appstart from http://code.google.com/p/appstart/ as launcher for JWildfire
- Fractal flame editor: new vertical and horizontal flip function for transforming triangles
- Fractal flame editor: parameter order in flam3 files is more similar to Apo than before
- FIXED: Fractal flame editor: rings2 variation was broken
Enjoy and I wish you a merry X-Mas 🙂
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JWildfire V0.28 release
Just released JWildfire V0.28.
Changes where again only made to fractal flames generator T.I.N.A.
Major changes:- Fractal flame editor: batch renderer (for keeping your CPU’s working overnight :-))
- Fractal flame editor: display numeric values with higher precision, some minor bugfixes
- Fractal flame editor: automatically activate “triangle mode” if a transformation button was clicked
- Fractal flame editor: “Experimental gnarl” random generator
- Random flame editor: new and much more clear model for random flame generators
- FIXED: Fractal fame editor: also copy custom parameters while duplicating a XForm)
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.27 release
Just released JWildfire V0.27.
Changes where again only made to fractal flames generator T.I.N.A. This time there are some minor bug fixes and some small but fine new features:
- Fractal flame editor: store/load flames from/to clipboard
- Fractal flame editor: “fine” triangle moving/rotating/scaling mode (e. g. for editing gnarls ;-))
- Fractal flame editor: automatically activate “triangle mode” when the user clicks or moves a triangle in the preview window
- Fractal flame editor: load all flames in a flam3-file (instead only the 1st) and append them to the thumbnail ribbon
- Fractal flame editor: saving/loading shading attributes in flam3 files
- Fractal flame editor: new “gnarl” style for the random flame generator)
As usual click the “Random flames” button to start playing around and have fun 🙂
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JWildfire V0.26 release
Just released JWildfire V0.26.
Major changes where again made to fractal flames generator T.I.N.A.
History of changes:
- Fractal flame editor: xheart variation
- Fractal flame editor: t-heart variation
- Fractal flame editor: t-colorscale variation, minor changes to variation api
- Fractal flame editor: bwraps7 variation, some refactoring
- Fractal flame editor: UI of the pseudo 3d shader finished
- Fractal flame editor: pseudo 3d shader (“3d-hack 2”)
As usual click the “Random flames” button to start playing around and have fun 🙂