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Flame Fractals and more

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← Older postsNewer posts→
  • Beast – HDR render

    Posted on September 23, 2012 7:28 pm by thargor6
    Beast

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Symmetry – HDR render

    Posted on September 23, 2012 7:27 pm by thargor6
    Symmetry

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Plugin fun: JWildfire V0.52 release

    Posted on September 19, 2012 10:42 pm by thargor6

    Just released JWildfire V0.52 after a rather long time.
    I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an “intermediate release”. It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.
    So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff 🙂

    Complete list of changes:

    • “eCollide”, “eJulia”, “eMod”, “eMotion”, “ePush”, “eRotate”, “eScale” and “eSwirl” variations by Michael Faber
    • “bCollide”, “bMod”, “bSwirl” and “bTransform” variations by Michael Faber
    • adjusted the “epispiral” plugin that it seem to work the same as the *.dll version (where the code seems to be lost)
    • “dc_ztransl”, “post_dcztransl” and “pre_dcztransl” variations by Xyrus02
    • “Glynnia” plugin by Michael Faber
    • “boarders2” variation by Xyrus02
    • new “cylinder_apo” variation to be compatible with the recent Apo version which seemed to change cylinder variation (you must then exchange cylinder by cylinder_apo in JWildfire).
    • new “log_apo” variation (which is compatible to recent Apophysis versions)
    • additional support for “cylinder_apo” variation in the “Spherical3D” random flames generator
    • improved the “Bubbles” random generator
    • make use more different colors in fractal flames generators
    • FIXED a problem regarding the saving render state of flams utilizing the “GlynnSim”* variations
    • support for the new “new_linear” option from recent Apophysis versions
    • reduced the vertical size of expanded variation list boxes
    • some new variation styles for certain random flame generators
    • slightly improved the behaviour of the nunmeric fields regarding to tracking mouse motion
    • Main: suppress the console window by using the start.bat to invoke the launcher
    • started to create a new (native) external faster renderer which eventually also will utilize graphic cards for rendering: “JWildfireC(UDA)”
    • many new variations for the external renderer
    • started to integrate the external renderer into JWildfire, please note that it will not be available in this release, but there was a lot ongoing under the hood. I. E. if it finally will come it will have already so many features that it will make sense to use it.
    • numerous internal optimizations regading the external renderer and numerous variations

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire
  • Travelling

    Posted on September 14, 2012 12:07 am by thargor6
    Travelling

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Incisions

    Posted on September 14, 2012 12:06 am by thargor6
    Incisions

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Weed

    Posted on September 14, 2012 12:05 am by thargor6
    Weed

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Hot temper

    Posted on September 14, 2012 12:05 am by thargor6
    Hot temper

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Marbles

    Posted on September 14, 2012 12:04 am by thargor6
    Marbles

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Look sharp

    Posted on September 14, 2012 12:03 am by thargor6
    Look sharp

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Square root

    Posted on September 14, 2012 12:03 am by thargor6
    Square root

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • The window

    Posted on September 14, 2012 12:02 am by thargor6
    The window

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Broken

    Posted on September 14, 2012 12:01 am by thargor6
    Broken

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Gnarlotron – HDR render

    Posted on September 1, 2012 10:38 pm by thargor6
    Gnarlotron

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Gold rush – HDR render

    Posted on September 1, 2012 10:37 pm by thargor6
    Gold rush

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Alien pottery – HDR render

    Posted on September 1, 2012 10:37 pm by thargor6
    Alien pottery

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Ritual – HDR render

    Posted on September 1, 2012 10:36 pm by thargor6
    Ritual

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Jelly dessert – HDR render

    Posted on August 19, 2012 11:08 pm by thargor6
    Jelly dessert

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Twisted – HDR render

    Posted on August 19, 2012 11:07 pm by thargor6
    Twisted

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Pink lace – HDR render

    Posted on August 19, 2012 11:07 pm by thargor6
    Pink lace

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper
  • Breakers – HDR render

    Posted on August 19, 2012 11:06 pm by thargor6
    Breakers

    📂This entry was posted in JWildfire T.I.N.A. Wallpaper

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        • “Isn’t a Java program slow?” T.I.N.A. benchmarks
        • Animated fractal flames
          • Animated fractal flames 1 – 3 (looped SWF)
          • Animated fractal flames 4 – 6 (looped SWF)
          • Animated fractal flames 7 – 9 (looped SWF)
        • Gallery of randomly generated flames
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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
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    • Painterly flame fractal 23

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