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← Older postsNewer posts→
  • JWildfire 2.40 release: now with documentation Wiki

    Posted on March 14, 2015 1:11 am by thargor6

    Just released JWildfire V2.40. Beneath many small additions there are two major new features:

    • there is … finally … yes! … an official documentation! It is hold in a wiki ( http://wiki.jwildfire.org ) and continously evolving. There is not only conventional documentatiuon, but also tutorials. For the release there a 4 tutorials for beginners and one advanced tutorial.
      wiki screenshot
    • the possibilty to create animated brushes for use inside a painting programm for “painting with fractals”. Currently, the native format of the painting software PD Howler is directly supported, for use in other software the generation of image-sequence is supported.
      animated flame brush

    Complete list of changes:

    • now with offical documentation-Wiki! See the “Documentation”-button at the Welcome-window or just visit it directly: http://wiki.jwildfire.org
    • 4 new beginners tutorials in the Wiki (Basic flame-editing, Basic color-editing, Basic formula-editing, More on formula-editing)
    • ability to create animated brushes (to be used in a painting-program) from within the Easy Movie Maker. Currently the ANB-format from the super-cool painting-software PD Howler ( http://www.thebest3d.com/howler/ )is supported.
    • added the possibility to have different types of output in the Easy-Movie-Maker, there are currently three choices:
      • FLAMES (create flames)
      • PNG_IMAGES (create flames and render them as PNG-images)
      • ANB (animbrush in PD Howler’s format)
        Maybe I will add direct video-encoding as additional option, currently looking for a component who can do this job…
    • advanced tutorial for creating animbrushes in the Wiki (not only for PD Howler)
    • the action performed at a double-click in the main-flame-editor can now be changed in the prefs. There are the following choices:
      • RENDER_FLAME: render the current flame, this was the default behaviour until now
      • ACTIVATE_TRIANGLE_EDIT: activate “triangle”-editing
      • SWITCH_TRIANGLE_CAM_EDIT: switch between triangle- and camera editing (this is the new default)
      • NONE: do nothing at all
    • the default fade-to-white-level for flames was increased from 200 to 220 to create more smooth defaults. You can change this in the prefs by modifying the value the property tinaDefaultFadeToWhiteLevel
    • new “cpow3”-variation by Gregg Helt
    • new “post_heat”-variation by zephyrtronium, transcribed by chronologicaldot
    • added an instancing-option the the IFlames-editor, does not wortk for all flames, but when it works, much less ressources are needed
    • removed the FAQ-section from the software
    • FIXED: some fixes the startup scripts on Mac by Gregg Helt
    • FIXED: a bug regarding the hiding of samples (affected only “crop”-like-variations)
    • FIXED: after cancelling the Batch-renderer the cancelled image was saved, though (and was in the most cases a blank image)
    • FIXED: a problem regarding saving render-state of iflames
    • FIXED: a problem regarding projecting invalid points (which sometimes appeared at points with random color at coordinate (0,0)), thanks to chronologicaldot for the reminder!

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire JWildfire releases
  • Shards of time going by

    Posted on March 14, 2015 12:38 am by thargor6
    Shards of time going by

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Wild

    Posted on March 14, 2015 12:37 am by thargor6
    Wild

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Arcane

    Posted on March 14, 2015 12:36 am by thargor6
    Arcane

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Interwoven

    Posted on March 14, 2015 12:36 am by thargor6
    Interwoven

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Dirt

    Posted on March 14, 2015 12:35 am by thargor6
    Dirt

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Dangerous

    Posted on March 14, 2015 12:35 am by thargor6
    Dangerous

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • First love

    Posted on March 14, 2015 12:34 am by thargor6
    First love

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Bllod in the snow

    Posted on March 14, 2015 12:33 am by thargor6
    Blood in the snow

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Depth

    Posted on March 14, 2015 12:33 am by thargor6
    Depth

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Cells

    Posted on March 14, 2015 12:32 am by thargor6
    Cells

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Smooth

    Posted on March 14, 2015 12:32 am by thargor6
    Smooth

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Amber

    Posted on March 14, 2015 12:31 am by thargor6
    Amber

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Natural

    Posted on March 14, 2015 12:29 am by thargor6
    Natural

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Little things

    Posted on March 14, 2015 12:29 am by thargor6
    Little things

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Stained glass

    Posted on March 14, 2015 12:23 am by thargor6
    Stained glass

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Autumn

    Posted on March 14, 2015 12:21 am by thargor6
    Autumn

    📂This entry was posted in Photography Wallpaper Format Image
  • Love

    Posted on February 22, 2015 1:37 am by thargor6
    Love

    📂This entry was posted in Flame fractals IFlames JWildfire Wallpaper Format Image
  • JWildfire 2.34 release: now with iflames-editor

    Posted on February 22, 2015 12:30 am by thargor6

    Just released JWildfire V2.34 which is a major update, featuring a whole new module: the iflames-editor!
    Another major feature is the ability to cache flame-thumbnails on harddisk, which may especially improve the speed of the flame-browser a lot. But also normal browsing of flames will benefit from this.  And, also the iflames editor… but what are iflames? 😉

    IFlames editor

    An “iflame” is some kind of a symbiosis of computer images and flame fractals, and is still a flame-fractal.
    The basic idea is to build one huge fractal by exchanging “important” pixels of an image by swarms of small fractals.
    So, an iflame is made by a picture (which may be another fractal or any other image) and a number of base-fractals.
    The new module makes it a breeze to create iflames and control their numerous parameters (about 350 at this time).
    It also allows to create a library of your own images and flames, and create random iflames using this data, the possibilities are endless 🙂

    Complete list of changes:

    • powerful new sub-application to create iflames (you can reach it form the main window-menu), including a particle-simulation
      to animate them, but please beware that this new application needs a very powerful computer,
      especially when you want to animate the iflames.
    • There are about 350-parameters to change, many of them may be animated:
      • “Edge-finding”: controls where to place base-shapes
      • “Global structure”: controls the global structure of the resulting iflame
      • “Blending”: controls coloring
      • “Dynamics”: controls global settings affecting dynamics aspects, like gravity
      • “Base Flame Appearance: controls the base-shapes inside an iflame (you may have upto 6 different base-shapes)
        • “Size and orientation”: The size and oriantation of the base-shapes
        • “Distribution”: how to place which base-shape
        • “Blending”: local coloring
        • “Mutations”: controls how to create mutations from the base-shapes
        • “Dynamics”: dynamic properties (like speed in a certain direction) of base-shapes
    • thumbnails in the Flame-Browser are now permanently cached which means a significant speed improvement
    • using the Thumbnail-Cache also in the flame-file-dialog
    • (Optional) user-defined path for thumbnail-cache in the Prefs
    • new “donut”-style for the “primitives_wf”-variation (set shape=6 and play with the a- and b-parameters)
    • new “waveblur_wf”-variation
    • changed the frame-scale behaviour in the Envelope-window to scale around 0 (and not the centre)
    • several other improvements to the motion-curve-editor, you may auto-fit the view by double-clicking at it
    • fixed a problem regarding the duplication of the gradient when duplicating a flame
    • added a new option to automatically clear the cache in the batch renderer after rendering each image

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in IFlames JWildfire JWildfire releases
  • Devil inside

    Posted on February 21, 2015 1:33 am by thargor6
    Devi inside

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image

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