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JWildfire 7.30 with new CLI released
JWildfire 7.20 is now available at Steam and the offical JWildfire site.
This update introduces a new CLI, which allows to execute functions of the software without the user-interface. It is currently limited to rendering and to generating random flames. Please see the users manual for more details.
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JWildfire 7.20 (on all platforms) released
JWildfire 7.20 is now available at Steam, at the Mac App Store and the offical JWildfire site.
Major changes:
- option to generate z-buffers for regular (non-solid) flames
- motion-curve-editor: sync animation to multiple frequency-bands of an mp3-song
- macOS-platform: security scoped bookmarks are used to remember already selected folder-locations
- Windows-platform: we now have about 660 variations which are supported on GPU
- Fixed a very old bug that could lead to significant performance degradation: Unicode characters are now handled correctly when loading/saving settings
Have fun! 🙂
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JWildfire 7.00 (on Windows) released
JWildfire 7.00 is now available at Steam and the offical JWildfire site. (Currently, there is no native Mac version available, it will come later, as soon as possible.)
Major changes:
- (almost) re-implemented GPU rendering:
- gives very predictable and awesome results now
- is better integrated in the main editor
- support for over 500 variations
- support for many of the more advanced features like weighting-fields
- only downside: it requires a NVIDIA graphics card because I had to switch from OpenCl to CUDA
- many new cool variations, also on GPU
Have fun! 🙂
- (almost) re-implemented GPU rendering: