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Flame Fractals and more

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← Older postsNewer posts→
  • Category Archives T.I.N.A.
  • Tentacle field

    Posted on March 2, 2013 2:18 am by thargor6
    Tentacle field

    JWildfire T.I.N.A. Wallpaper
  • Jewelry

    Posted on March 2, 2013 2:18 am by thargor6
    Jewelry

    JWildfire T.I.N.A. Wallpaper
  • Perlin noise

    Posted on March 2, 2013 2:17 am by thargor6
    Perlin noise

    JWildfire T.I.N.A. Wallpaper
  • Dragon ball

    Posted on March 2, 2013 2:16 am by thargor6
    Dragonball

    JWildfire T.I.N.A. Wallpaper
  • Singularity

    Posted on March 2, 2013 2:16 am by thargor6
    Singularity

    JWildfire T.I.N.A. Wallpaper
  • Rusty

    Posted on March 2, 2013 2:15 am by thargor6
    Rusty

    JWildfire T.I.N.A. Wallpaper
  • Eye of Ra

    Posted on March 2, 2013 2:15 am by thargor6
    Eye of Ra

    JWildfire T.I.N.A. Wallpaper
  • Comet dance

    Posted on February 24, 2013 2:32 am by thargor6
    Comet dance

    JWildfire T.I.N.A. Wallpaper
  • Ritual

    Posted on February 24, 2013 2:31 am by thargor6
    Ritual

    JWildfire T.I.N.A. Wallpaper
  • Flower island

    Posted on February 24, 2013 2:30 am by thargor6
    Flower island

    JWildfire T.I.N.A. Wallpaper
  • A new generation: JWildfire V0.64 release

    Posted on February 16, 2013 7:10 pm by thargor6

    Just released JWildfire V0.64.

    The software is getting more and more mature, and this time there were many ground-breaking changes under the hood. But no change made it necessary to change the software-design substantially, so it seems to be a well suited and stable platform for many further enhancements in the future 🙂

    There were made many changes regarding the improvement of the render quality. So for overall, I call this the 2ND GENERATION of JWildfire.

    Complete list of changes:

    • 37 phantastic new images for the launcher from the community
    • a whole family of random number generators is now available:
      • SIMPLE, MARSAGLIA, MERSENNE_TWISTER, JAVA_INTERNAL,  default is MERSENNE_TWISTER, you can change this in the Preferences)
    • removed the old DE filter code and replaced it by a flam3-compatible implementation
    • 14 different filter kernels for both DE and spatial filtering, also known from flam3:
      • BELL, BLACKMANN, BOX, BSPLINE, CATROM, GAUSSIAN, HAMMING, HANNING, HERMITE, LANCZOS2, LANCZOS3, MITCHELL, QUADRATIC, TRIANGLE
    • recover “lost” (=infinite) points, this should avoid the effect of “rendering turns into black” on certain flames
    • its now possible to choose from different implementations of basic mathematical functions. Two implementations are currently provided:
      • FAST_MATH and
      • JAVA_MATH. You can select them from the preferences window. Normally FAST_MATH should work perfect, if you are loosing details at high zoom factors just use JAVA_MATH
    • new Preferences option for default DE filter radius
    • antialiasing is now enabled by default, you can find new options for the default values in the Preferences
    • since this version the pitch angle is (again) not altered while rotating the view with the mouse (this makes it easier to just modify the roll angle)
    • additional color indicator on the “color” tab which color corresponds to your selected color index
    • new “hypertile3D”, “hypertile3D1”, “hypertile3D2” and “poincare3D” variations by Zueuk
    • improved the “JulianDisc” random flame generator
    • several additions to the dancing flames module (still work in progress)
    • the brightness slider has now its maximum at 25.0 (before this was 20.0)

    Just click the “Random flames” button to start playing around and have fun 🙂

    PLZ NOTE: If your scripts do not work anymore and say that “MathLib” can not be found, you have just to replace “org.jwildfire.base.MathLib” by “org.jwildfire.base.mathlib.MathLib” in your scripts. Sorry for that, but I had to create a sub-package for all of the math-stuff to make it better suited for future enhancements (and this will not change again).


    JWildfire T.I.N.A.
  • Discworld

    Posted on February 16, 2013 12:59 am by thargor6
    Discworld

    JWildfire T.I.N.A. Wallpaper
  • Hyperbolic garden

    Posted on February 16, 2013 12:58 am by thargor6
    Hyperbolic garden

    JWildfire T.I.N.A. Wallpaper
  • Quadrature

    Posted on February 16, 2013 12:57 am by thargor6
    Quadrature

    JWildfire T.I.N.A. Wallpaper
  • Captured gnarl

    Posted on February 16, 2013 12:55 am by thargor6
    Captured gnarl

    JWildfire T.I.N.A. Wallpaper
  • Lost highway

    Posted on February 16, 2013 12:54 am by thargor6
    Lost highway

    JWildfire T.I.N.A. Wallpaper
  • Buddhabrot rising

    Posted on February 16, 2013 12:52 am by thargor6
    Buddhabrot rising

    JWildfire T.I.N.A. Wallpaper
  • Depth

    Posted on January 26, 2013 7:18 pm by thargor6
    Depth

    JWildfire T.I.N.A. Wallpaper
  • Tiled Buddhabrot

    Posted on January 26, 2013 7:16 pm by thargor6
    Tiled buddhabrot

    JWildfire T.I.N.A. Wallpaper
  • Incoming

    Posted on January 26, 2013 7:16 pm by thargor6
    Incoming

    JWildfire T.I.N.A. Wallpaper

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        • Animated fractal flames
          • Animated fractal flames 1 – 3 (looped SWF)
          • Animated fractal flames 4 – 6 (looped SWF)
          • Animated fractal flames 7 – 9 (looped SWF)
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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
    • JWildfire 8.20 released
    • JWildfire 8.00 released
    • Cable guy
    • Yummy gnarl
    • Solid triangles
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    • Solid Sierpinsky
    • Sierpinsky 3D
    • Solid recursive
    • Carnivore throne
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    • Spirals
    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
    • Painterly flame fractal 17
    • Painterly flame fractal 22
    • Painterly flame fractal 23

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