- Category Archives JWildfire
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JWildfire 6.10 release: new creative workflow with “Quick mutations”
JWildfire 6.10 is now available at Steam, the Mac App Store and the offical JWildfire site.
The major new feature are “Quick mutations”. They are located at the new “Quick mutations”-tab and allow the easy creation of small batches of variations (or mutations) of the currently selected flame. You may load any of those mutations into the main editor by double-clicking at it. This creates a new flame in a new slot and does not alter the original flame in any way. This may sound not very spectacular, but gives a new type of very creative workflow. With just a single click, you get 5 (per default) variations of your currently selected flame very quickly. You may specify what do you want to modify or just let the program decide. And of course, you can modify the modified versions and so on.The number of 5 can be changed on the fly, you can also create 500 mutations quickly if you want.
Have fun and a Merry Christmas 🙂
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JWildfire for Win64 is now on Steam!
JWildfire for Windows is also available on Steam now!
Using this version you will not have to deal with manual updates or installing and configuring a Java-runtime-environment.
(This is the only difference to the complete free versions, which are still available at my site.)Which version to pick:
You are using Windows 10 64 Bit and want easy installation/updates: use the Steam version:
https://store.steampowered.com/app/1445310/JWildfireYou are using macOS Catalina and want easy installation/updates: use the App Store version:
https://apps.apple.com/de/app/jwildfire/id1530646485You are using another OS or want to install by yourself: use the precompiled version at my site:
https://jwildfire.overwhale.com/You want to build on your own: get the sourcecode at GitHub:
https://github.com/thargor6/JWildfire
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JWildfire for macOS is now on the AppStore!
I worked the last four weeks on a dedicated macOS build which can be distributed
through the App Store.
Hopefully, this will make it much easier to install updates for Mac users and
oush the macOS-version to a higher level.This step really needed a lot of tweaking, because all the packaging and code-signing
steps must be performed manually (this is because JWildfire is not made using Xcode,
which simplifies such stuff a lot.)
Also, it was necessary to replace almost any file-dialog with a native one.
Only this seems (currently) to make it possible to exit the macOS-sandbox
under macOS Catalina (otherwise you would get a “operation not permitted” or
similar error when trying to write a file.)
Those dialogs also look better, but lack some features of the JWildfire-dialogs.So, I’m really glad, that it all works now! 🙂
To support the future of this build and to make it possible to extend tests on the
Mac platform, I decided to make the app not free. Instead, you have to pay about
10 bucks (once), all future updates will be free.
You can still use the completely free (*.jar-based) build (or build by yourself),
of course. But this will require more manual steps to install the software.KNOWN BUG:
If you once open FileDialog to select a drawer (and not a file), all further
dialogs will not allow you to select a single file.
(After the a restart of the app the problem is fixed).
There is also a permanent workound (which will be included in the next update):Edit the file /Applications/JWildfire.app/Contents/app/JWildfire.cfg, e.g. by
opening a terminal and entering:
cd /Applications/JWildfire.app/Contents/app
sudo vi JWildfire.cfgThen add the line “-Dapple.awt.fileDialogForDirectories=false” after the line “-Xmx4096m”,
so that you have the section in the file:
[JavaOptions]
-Xmx4096m
-Dapple.awt.fileDialogForDirectories=false
Save the file, and after restarting JWildfire, the problem will be fixed.Here is the link to the App Store: https://apps.apple.com/de/app/jwildfire/id1530646485
Have fun!
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JWildfire 6.10 release: new creative workflow with “Quick mutations”
JWildfire 6.10 is now available at Steam, the Mac App Store and the offical JWildfire site.
The major new feature are “Quick mutations”. They are located at the new “Quick mutations”-tab and allow the easy creation of small batches of variations (or mutations) of the currently selected flame. You may load any of those mutations into the main editor by double-clicking at it. This creates a new flame in a new slot and does not alter the original flame in any way. This may sound not very spectacular, but gives a new type of very creative workflow. With just a single click, you get 5 (per default) variations of your currently selected flame very quickly. You may specify what do you want to modify or just let the program decide. And of course, you can modify the modified versions and so on.The number of 5 can be changed on the fly, you can also create 500 mutations quickly if you want.
Merry Christmas 🙂