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Flame Fractals and more

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← Older postsNewer posts→
  • Category Archives JWildfire
  • GPU Render
  • Dirty smile

    Posted on June 2, 2013 12:28 am by thargor6
    Dirty smile

    JWildfire T.I.N.A. Wallpaper
  • Axolotl dragon

    Posted on June 2, 2013 12:28 am by thargor6
    Axolotl dragon

    JWildfire T.I.N.A. Wallpaper
  • Playground

    Posted on June 2, 2013 12:27 am by thargor6
    Playground

    JWildfire T.I.N.A. Wallpaper
  • Hypnotized

    Posted on June 2, 2013 12:26 am by thargor6
    Hypnotized

    JWildfire T.I.N.A. Wallpaper
  • Building blocks

    Posted on June 2, 2013 12:25 am by thargor6
    Building blocks

    JWildfire T.I.N.A. Wallpaper
  • Arabic script

    Posted on June 2, 2013 12:25 am by thargor6
    Arabic script

    JWildfire T.I.N.A. Wallpaper
  • svg tiger

    Posted on June 2, 2013 12:24 am by thargor6
    svg tiger

    JWildfire T.I.N.A. Wallpaper
  • Bubbles

    Posted on June 2, 2013 12:22 am by thargor6
    Bubbles

    JWildfire T.I.N.A. Wallpaper
  • New gradient-editor and -library: JWildfire V0.70 release

    Posted on May 12, 2013 2:03 am by thargor6

    Just released JWildfire V0.70.

    It features the first official working version of the new gradient-editor, together with a renewed gradient-library. Both modules were under construction since a few weeks now, so I’m really glad that it is finsihed now and works not that bad at all  🙂

    So JWildfire has now an gradient-library which can be extended by you. It comes with many built-in gradients, but the real nice feature is that you can place any number of your own gradients in a folder of your choice (you must once tell JWildfire the location of this folder in the Preferences). To structurize things you can create any number of sub-folders which are displayed in a tree-like structure.

    The following gradient formats are supported:

    • *.ugr (Ultafractal)
    • *.map (ApoMap)
    • *.jpg or *.png (Images which show a gradient, only the first row of such images is taken into account to construct the gradient)

     

    But, now you can also construct your own gradients and store them in *.map-format to your library! There are so many possibilities that I cant describe them here all 😉 Just play around! 🙂

     

    Additionally there were some significant layout changes (in order to get more available space for the gradient library). This may be somewhat uncommon in the first places, but many users told me that they like the new layout:

    • The thumbnail ribbon is now displayed at the location of the old gradient library on the left side (and vertical)
    • The preview window got more space
    • The gradient-library got a separate tab on the right side
    • Gradients are shown in a new list-view showing both the gradient and the name which can be accessed using both the mouse and the keyboard in a much more intuitive way (in contrast to the old solution)

     

    Complete list of changes:

    • finished the first working version of the gradient editor
    • possibility to save own gradients (in map-format)
    • possibility to create and rename folders in the gradient library
    • changed the gradient display into one single list-like view which can be easier controlled using either the mosue or the keyboard
    • reintroduced the “extended” parameter of the “truchet”variation and added some more range checking
    • significant layout change: the gradient tab moved to the right (to have more space) and the thumbnail ribbon is now vertical
    • moved the gradient library back to the “Gradient” and made it the main tab
    • FIXED: changing/double clicking at a new gradient did not always cause an update to the viewport
    • addes support for gradients in the *.jpg and *.png file format
    • added support for more *.ugr variants
    • improved the performance of the gradient editor and increased the size of the controls
    • button to apply (finalize) changes (both balancing and TX) to the gradient
    • new “barycentroid” variation by Xyrus02
    • new “fract_formula_julia_wf” and “fract_formula_mand_wf” for including “classical” fractals with arbitrary formulas
    • creating new random batch does not clear the thumbnail ribbon

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire
  • High tide

    Posted on May 12, 2013 1:15 am by thargor6
    High tide

    JWildfire T.I.N.A. Wallpaper
  • Shades in grey

    Posted on May 12, 2013 1:14 am by thargor6
    Shades in grey

    JWildfire T.I.N.A. Wallpaper
  • Pyramid

    Posted on May 12, 2013 1:13 am by thargor6
    Pyramid

    JWildfire T.I.N.A. Wallpaper
  • Spiral

    Posted on May 12, 2013 1:13 am by thargor6
    Spiral

    JWildfire T.I.N.A. Wallpaper
  • Target

    Posted on May 12, 2013 1:12 am by thargor6
    Target

    JWildfire T.I.N.A. Wallpaper
  • Sunburst

    Posted on May 12, 2013 1:12 am by thargor6
    Sunburst

    JWildfire T.I.N.A. Wallpaper
  • Boarders

    Posted on May 12, 2013 1:11 am by thargor6
    Boarders

    JWildfire T.I.N.A. Wallpaper
  • Sierpinsky

    Posted on May 12, 2013 1:11 am by thargor6
    Sierpinsky

    JWildfire T.I.N.A. Wallpaper
  • Ribbons of stars

    Posted on May 12, 2013 1:10 am by thargor6
    Ribbons of stars

    JWildfire T.I.N.A. Wallpaper
  • Signs

    Posted on May 12, 2013 1:10 am by thargor6
    Signs

    JWildfire T.I.N.A. Wallpaper
  • Wild thing

    Posted on May 12, 2013 1:08 am by thargor6
    Wild thing

    JWildfire T.I.N.A. Wallpaper

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Cable guy
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
    • Painterly flame fractal 17
    • Painterly flame fractal 22
    • Painterly flame fractal 23

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