- Category Archives JWildfire
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JWildfire V1.63 release: end of the triangles :-)
Just released JWildfire V1.63 which is another milestone! I have added much more flexibility regarding the stuff you see and manipulate in the editor, often referred as “triangles”. They are still there, if you like them, but you may choose also other styles of controls, e. g. axes or crosshairs… or turn them off at all 🙂
Complete list of changes:
- “Triangles” were replaced by a more general metaphor called “controls” which come with a style. Initially there are a couple of styles:
- Axis, Crosshair, Triangle, Rectangle, Hidden
- more room and more accuracy for the color-shift-slider
- Interactive Renderer: moved the stop to the left
- new “waves2b”-variation by dark-beam
- the gnarl-random-generators make also use of the “waves2b”-variation
- integrated the CERN Colt library for more sophisticated mathematical functions
- FIXED a problem regarding the refreshing of variation-names inside the transformations-table
- FIXED a bug regarding the loading of flames which have the same variation multiple times inside one transform
Just click the “Random flames” button to start playing around and have fun 🙂
- “Triangles” were replaced by a more general metaphor called “controls” which come with a style. Initially there are a couple of styles:
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JWildfire V1.62 release
Just released JWildfire V1.62. Only a few changes this time, but there are two new (really cool) variations included. Enjoy!
Complete list of changes:
- link to the video-tutorials in the Welcome-screen
- new “julian3Dx”-variation by Xyrus02
- new “dla_wf”-variation (“dla” = “diffusion-limited aggregation” in this case)
- FIXED: a problem regarding refresh in the gradient editor
- slight fix to the “onion2”-variation
Just click the “Random flames” button to start playing around and have fun 🙂
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Falloff3
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JWildfire V1.61 release
Just released JWildfire V1.61. This time there are some minor improvements, new variations by Xyrus02 and two bug fixes. A really cool new feature is the ability to have images-sequences (i. a. animations) as colormaps for flame-fractals. Enjoy!
Complete list of changes:
- FIXED: a UI-bug regarding the use of dark themes (font color was too dark)
- FIXED: a bug regarding the calculation of the color-index in the editor (UI was not refreshed properly)
- new “falloff3”, “post_falloff3”, “pre_falloff3”-variations by Xyrus02
- new “pre_curl”-variation by Xyrus02
- improved the “Simple tiling”-random-flame-generator
- the “colormap_wf”_variations allow now the use of images-sequences (i. e. animations) as input
- anti-aliasing in the motion-Curve-Editor
- changed the default behaviour of the batch-renderer in a way that it does not renders flames where an corresponding image-file is already in place. Maybe adding some option to control this in the future…
- some additions to the motion-curve-editing
Just click the “Random flames” button to start playing around and have fun 🙂