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JWildfire V1.62 release
Just released JWildfire V1.62. Only a few changes this time, but there are two new (really cool) variations included. Enjoy!
Complete list of changes:
- link to the video-tutorials in the Welcome-screen
- new “julian3Dx”-variation by Xyrus02
- new “dla_wf”-variation (“dla” = “diffusion-limited aggregation” in this case)
- FIXED: a problem regarding refresh in the gradient editor
- slight fix to the “onion2”-variation
Just click the “Random flames” button to start playing around and have fun 🙂Â
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Falloff3
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JWildfire V1.61 release
Just released JWildfire V1.61. This time there are some minor improvements, new variations by Xyrus02 and two bug fixes. A really cool new feature is the ability to have images-sequences (i. a. animations) as colormaps for flame-fractals. Enjoy!
Complete list of changes:
- FIXED: a UI-bug regarding the use of dark themes (font color was too dark)
- FIXED: a bug regarding the calculation of the color-index in the editor (UI was not refreshed properly)
- new “falloff3”, “post_falloff3”, “pre_falloff3”-variations by Xyrus02
- new “pre_curl”-variation by Xyrus02
- improved the “Simple tiling”-random-flame-generator
- the “colormap_wf”_variations allow now the use of images-sequences (i. e. animations) as input
- anti-aliasing in the motion-Curve-Editor
- changed the default behaviour of the batch-renderer in a way that it does not renders flames where an corresponding image-file is already in place. Maybe adding some option to control this in the future…
- some additions to the motion-curve-editing
Just click the “Random flames” button to start playing around and have fun 🙂