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Flame Fractals and more

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← Older postsNewer posts→
  • Alien surgery in the desert (3DMesh generated from flame-fractal)

    Posted on August 16, 2014 11:54 pm by thargor6

    (Mesh created using JWildfire 1.90 ALPHA, rendered with LightWave 11)

    Alien surgery in the desert


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • More flowers (3DMesh generated from flame-fractal)

    Posted on August 16, 2014 11:53 pm by thargor6

    (Mesh created using JWildfire 1.80, rendered with LightWave 11)

    More flowers


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Tray of flowers (3DMesh generated from flame-fractal)

    Posted on August 16, 2014 11:53 pm by thargor6

    (Mesh created using JWildfire 1.80, rendered with LightWave 11)

    Tray of flowers


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • 150000 visitors…

    Posted on August 16, 2014 11:48 pm by thargor6

    …since about 6 weeks 🙂
    Have added some videos to the videos section


    📂This entry was posted in Uncategorized
  • Glorious (3DMesh generated from flame-fractal)

    Posted on August 13, 2014 12:42 am by thargor6

    (created and rendered completely using JWildfire 1.80)

    Glorious


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • JWildfire V1.80 release: opening new worlds

    Posted on August 10, 2014 3:05 am by thargor6

    Just released JWildfire V1.80 which is .. again … a striking new version. It features a completely new module designed to generate 3D-models from your fractals in an easy way.
    You can use those models in any available  3d-package to create “real” 3d-images with refraction-effects, shadows and whatever you want. You can even animate them. Or you could create solid objects to put onto your (real! :-)) desktop, or create some extremely cool gift for your girlfriend, by using a 3d-printing-service!

    But, please note, that this is a complete new (and independent) module, which will not “impact” the classical flame-fractal-generating in any way. So, if you feel, you will not need this new feature, this is absolutely ok 🙂 There are still new worlds to enter with this new version: First, there are some new variations by dark-beam, second, there are significant changes to the random-color-generator, creating now much more interesting results, third: the custom_wf-variations react much more friendly on errors now. Will make it much more fun to try out new formulas and stuff 🙂

    Complete list of changes:

    • new module to generate meshes from 3d-flame-fractals! The module consists of three parts:
      • a volumetric renderer
      • a mesh generator which uses the marching-cubes-algorithm to generate a mesh from a stack of rendered images
      • a previewer which can either create a quick-preview by some internal renderer or a high quality-preview by using the integrated sunflow-renderer
      • In comparison to some other solutions the module has the following strengths:
        • it works multi-threaded and has decent speed
        • it creates not only vertices, but also vertex normals
        • it is able to process really huge meshes, if you have enough memory
        • the mesh-generator supports additional smoothing and can process any image-stack in the formats supported by JWildfire. So probably you could also convert Mandelbulb3D Voxelstack by using this modeule (I have not tried it, so any feedback is welcome)
        • it is extensible and open source
      • a tutorial-document describing how to use the new module, including an example, is provided in the new help-section (Users of the V1.80 ALPHA: Please note that both the program and the document have changed in several significant ways)
    • restructured the Help/About-section, updated some informations, added an Aphophysis-users-hints-page
    • improved the “Strong hue”-random-color-generator to produce more interesting results
    • black-border-fix for the “bwrands”-variation by dark-beam
    • new “log_db”-variation by dark-beam
    • new “asteria”-variation by dark-beam
    • new “ztwister”-variation by dark-beam
    • made the “custom_wf”-variations more robust to errors. If an error occurs during regular calculation (e.g. after loading a flame with errors in the java-code) the variation does nothing. If you edit the code, you cant save it until you fixed the error
    • improved start-script for Macs by Matthew Townsend
    • new fluent-API to create sunflow-scenes (only interesting for developers)

    Enjoy! 🙂


    📂This entry was posted in JWildfire JWildfire releases
  • Glass flower (3DMesh generated from flame-fractal)

    Posted on August 4, 2014 12:30 am by thargor6

    (created completely using JWildfire 1.80 BETA, rendered with LightWave 11)

    Glass flower


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • Brass flower (3DMesh generated from flame-fractal)

    Posted on July 28, 2014 2:08 am by thargor6

    (created completely using JWildfire 1.80 BETA, rendered with LightWave 11)

    Brass flower


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • Organ pipes (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:04 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Organ pipes


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Shipwrecked (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:03 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Shipwrecked


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • Bullet (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:02 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Bullet


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Mercury tower (3DMesh generated from flame-fractal)

    Posted on July 19, 2014 9:01 pm by thargor6

    (merged using FIJI, rendered with Bryce)

    Mercury tower


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Towers (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:05 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Towers


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper
  • Stranded (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:04 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Stranded


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • Pillars (3DMesh generated from flame-fractal)

    Posted on July 14, 2014 1:03 am by thargor6

    (merged using FIJI, rendered with Bryce)

    Pillars


    📂This entry was posted in 3D-Meshes generated from flame fractals Flame fractals JWildfire Wallpaper Format Image
  • The white light

    Posted on July 11, 2014 11:31 pm by thargor6
    The white light

    📂This entry was posted in Flame fractals JWildfire Wallpaper
  • Lurking in the dark

    Posted on July 11, 2014 11:31 pm by thargor6
    Lurking in the dark

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • The fire’s on me

    Posted on July 11, 2014 11:30 pm by thargor6
    The fire\'s on me

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Sunflower

    Posted on July 11, 2014 11:29 pm by thargor6
    Sunflower

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image
  • Local gamma

    Posted on July 11, 2014 11:29 pm by thargor6
    Local gamma

    📂This entry was posted in Flame fractals JWildfire Wallpaper Format Image

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