Just released JWildfire V0.66.
This time I’m proud to present two major new features:
- There is a new shading mode called “distance-coloring”. It offers 9 parameters which may all combined together to have endless hours of fun and to produce refreshingly new looking results! 🙂
- I now implemented my concept of “envelopes” (which I originally developed some decade ago for the Amiga version Wildfire7\PPC ) in the dancing flame module. It allows you to just draw a “motion curve” for any property of a flame (amplitude over time.)
Complete list of changes:
- new “spline”-type of motion in the dancing flames module
- spline editor allowing three types of interpolation:
- spline, bezier and linear
- grouping of motions by specifying a parent in the dancing flames module
- new “distance-color”-shading for really refreshingly new looking renders!
- new button for simplified creation of “linked transforms”
- some new variations invented by gossamer light:
- pre_disc3d
- pre_sinusoidal3d
- svf
- sinusoidal3d
- taurus
- new parameter avgSize for enabling a smoothing effect to FFTMotions in the dancing flames module
- added a “Included Variations” link to the intro window, which points to a list of all variations and their parameters, this list was created and provided by Don Town, thanks!
- gradient and shading options can now also accessed in the dancing flames module
- improved the performance of the Mersenne Twister random number generator
- FIXED: a bug regarding resuming the render state (loading failed)
Just click the “Random flames” button to start playing around and have fun 🙂