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Flame Fractals and more

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  • GPU Render
  • New release: JWildfire V0.51 with dedicated launcher

    Posted on July 26, 2012 11:49 pm by thargor6

    Just released JWildfire V0.51 which I’m really proud to present.

    All those problems with starting the application and using wrong settings etc. should now be resolved … because I have created an own JWildfire-dedicated launcher!
    To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image 🙂

    Additionally there are about 20 new variations available… most of them are supporting the 3D mode 🙂

    Complete list of changes:
    – created a own JWildfire launcher (as separate application), removed the previously used launcher (“appstart”)
    – included 15 images from the launcher image voting contest into the launcher
    – save/restore the desktop- and window-position and size
    – several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random flame generators
    – improved the gradient-from-image-creator and fixed a java7-related bug (sorting)
    – delete the partially created file if saving of render state fails
    – hexnixD, hexaplay3D, popcorn2_3D, cubicLattice_3D, disc3D, cubic3D, roundspher3D, post_spin_z, pre_spin_z, loonie_3D, inflateZ_1 … inflateZ_6, foci_3D, scry_3D and waves2_3D variation by Larry Berlin
    – phoenix_julia variation by TyrantWave
    – FIXED: saving the render state of flames containing the nBlur variation now works

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • JWildfire tutorial on image mapping released

    Posted on July 25, 2012 1:28 am by thargor6

    jwildfire_tutorial05small

    Just released a JWildfire tutorial on image mapping, enjoy 🙂


    JWildfire
  • Tea time

    Posted on July 18, 2012 1:05 am by thargor6
    Tea time

    JWildfire T.I.N.A. Wallpaper
  • Image mapping fun: JWildfire V0.50 release

    Posted on July 18, 2012 12:33 am by thargor6

    Just released JWildfire V0.50.

    Major additions where made to the image mapping capabilities of the of the fractal flames editor, i. e. the “(post)colormap_wf” variation. A tutorial with some cool examples will follow.
    Additionally you may now save the state of your render, turn off your computer and resume the rendering later  – to create images with really georgeous details 🙂

    Complete list of changes:
    – some fixes and lots of internal improvements to the “(post)colormap_wf” variations to produce really cool results – watch out for the tutorial 🙂
    – use the standard image file dialog for selecting images from within the “(post)colormap_wf” variations
    – ability to create a gradient from an image (using median cut quantization)  – for even better results applying the “(post)colormap_wf” variations
    – pause/resume render function for the interactive renderer  – i.e. storing/restoring  iteration data and thread state as *.jwfrender files
    – file preview for *.jwfrender files
    – recreated the JulianDisc random flame generator from scratch
    – display a confirm-dialog before cancelling a render in the interactive renderer

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire
  • Layers (HDR render)

    Posted on July 17, 2012 11:56 pm by thargor6
    Layers

    JWildfire T.I.N.A. Wallpaper
  • Mapping fun (HDR render)

    Posted on July 17, 2012 11:56 pm by thargor6
    Mapping fun

    JWildfire T.I.N.A. Wallpaper
  • Amber gems (HDR render)

    Posted on July 3, 2012 8:26 pm by thargor6
    Amber gems

    JWildfire T.I.N.A. Wallpaper
  • The cage (HDR render)

    Posted on July 3, 2012 7:38 pm by thargor6
    The cage

    JWildfire T.I.N.A. Wallpaper
  • Curved bands (HDR render)

    Posted on July 3, 2012 7:37 pm by thargor6
    Curved bands

    JWildfire T.I.N.A. Wallpaper
  • Editing fun: JWildfire V0.49 release

    Posted on July 2, 2012 1:15 pm by thargor6

    Just released JWildfire V0.49.

    Major additions where made to editing capabilities of the fractal flames editor.
    First, there is now a undo/redo function 🙂
    Additionaly, there is is a “Free triangle editing mode” where you can modify the control points of transforms freely by using the mouse.

    Complete list of changes:
    – undo/redo manager
    – free triangle point editing mode
    – SphericalN variation by eralex61
    – improved the “smoothness” of the centre- and zoom-controls
    – FIXED: thumbnails were always created at the density which was stored in the flame files
    – improved the behaviour of numeric editing field so that they begin to change values only after a certain mouse movement and not immediately after clicking at the field
    – inverted the behaviour of the triangle zoom-in/out buttons so that they now work as intended
    – show the available memory in the title bar

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Smoky flower (HDR render)

    Posted on June 29, 2012 11:24 pm by thargor6
    Smoky flower

    JWildfire T.I.N.A. Wallpaper
  • Invasion (HDR render)

    Posted on June 29, 2012 11:23 pm by thargor6
    Invasion

    JWildfire T.I.N.A. Wallpaper
  • Heart attack (HDR render)

    Posted on June 29, 2012 11:23 pm by thargor6
    Heart attack

    JWildfire T.I.N.A. Wallpaper
  • Cosmos (HDR render)

    Posted on June 29, 2012 11:22 pm by thargor6
    Cosmos

    JWildfire T.I.N.A. Wallpaper
  • Blue bubbles (HDR render)

    Posted on June 29, 2012 11:22 pm by thargor6
    Blue bubbles

    JWildfire T.I.N.A. Wallpaper
  • Idol (HDR render)

    Posted on June 29, 2012 11:21 pm by thargor6
    Idol

    JWildfire T.I.N.A. Wallpaper
  • Squared (HDR render)

    Posted on June 29, 2012 11:20 pm by thargor6
    Squared

    JWildfire T.I.N.A. Wallpaper
  • Spider web (HDR render)

    Posted on June 29, 2012 11:20 pm by thargor6
    Spider web

    JWildfire T.I.N.A. Wallpaper
  • JWildfire V0.48 release

    Posted on June 16, 2012 12:45 pm by thargor6

    Just released JWildfire V0.48.

    This is a consolidation release, most changes apply to the fractal flames generator T.I.N.A.:

    • improved the random gradient generator (to produce more “crisp” results)
    • support for background color (other than black) in the interactive renderer
    • support for background color in HDR images
    • hypertile, hypertile1 and hypertile2 variation by Zueuk
    • dc_perlin variation by slobo777
    • “Script” tab: added four buttons with four example scripts in the script editor (which may partially be combinated)
    • improved the gnarls random flame generators
    • removed the unnecessary upper bounds for brightness, contrast and gamma in the user interface
    • “Script” tab: buttons for loading/saving scripts
    • changed the default horizontal alignment of all numer fields to left aligned
    • “Nimbus” is now the default visual theme, added the Mac theme
    • “Main tab”: removed the “Post transform” and “Symmetry” buttons
    • included a FAQ section, improved the help section (larger font, hyperlinks do work now)

    Just click the “Random flames” button to start playing around and have fun 🙂


    JWildfire T.I.N.A.
  • Free fall (HDR render)

    Posted on June 14, 2012 10:43 pm by thargor6
    Free fall

    JWildfire T.I.N.A. Wallpaper

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Cable guy
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
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