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Flame Fractals and more

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← Older postsNewer posts→
  • Category Archives Mandelbulb3D
  • Claustrophobia

    Posted on July 15, 2017 1:56 am by thargor6
    Claustrophobia

    Mandelbulb3D Wallpaper Format Image
  • Crash Site

    Posted on July 15, 2017 1:56 am by thargor6
    Crash Site

    Mandelbulb3D Wallpaper Format Image
  • Pipe

    Posted on May 8, 2016 12:57 am by thargor6
    Pipe

    JWF2NET Mandelbulb3D Wallpaper Format Image
  • MB3D Mesh Export Lightwave Test

    Posted on March 13, 2016 5:40 pm by thargor6

    Mesh created with MB3D BulbTracer, rendered with Lightwave, volumetric resolution 800.

    MB3D Mesh Export Lightwave Test

    Mandelbulb3D MB3D Meshes
  • MB3D 1.91: with integrated mesh generator

    Posted on March 12, 2016 1:24 am by thargor6

    Hi all,
    here is the new MB3D release with the first version of a new module called “BulbTracer” to easily create meshes from within MB3D.
    Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
    It works fully multi-threaded, so it is fast, too.

    Hints:
    – to get started just press the “BTracer”-button to open the new module and press the
    “Import parameters”-button to import the current fractal
    – the sizing/positioning works the same way as in the VoxelStack-module, also
    the preview works very similar, but there are 2 new size settings for faster display
    – to get started quickly hust hit the “Generate Mesh”-button and watch what happens.
    You should get a small preview window showing the mesh if all worked right.

    If not, there is probably some problem with the OpenGL-display. In this rare case
    you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
    – Level of detail: Increase the “volumetric resolution” setting. Usually a value of 100…200 is a good start,
    and can 200…300 gives good results. The higher the value, the more detail, but also the more
    vertices and faces are generated, leading to larger files and more consumption of memory.
    – Smoothing: There are two different smoothing options:
    – oversampling: smoothes the mesh during creation and leads to increased creation time
    – Taubin-smooth: post-processing, usually very fast
    It depends on the fractal which works the best, some fractals work best with a combination
    of both.
    – Cancelling: you can cancel the mesh generation at any time and preview the changes
    which were made so far. This is the default behaviour. If you want just cancel,
    you can change this behaviour by chosing the option “Cancel immediately” from within
    the “Cancel type”-listbox.
    – Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
    you may want to turn saving temporary off. In this case, just choose “Dont save, only preview” from
    the “Save type”-listbox

    The Download is hosted at the place, where this software was invented: fractalforums.com

    Best regards and have fun!

    Andreas

    MB3D BulbTracer

    Mandelbulb3D MB3D releases
  • MB3D Mesh Export Bryce Test

    Posted on March 6, 2016 3:21 am by thargor6

    BulbTracer-export of standard-formula (not even orientation changed), no post-processing except of applying material in Bryce, rendered in Bryce.
    Mesh creation time: about 2 minutes, 1213488 Faces.

    MB3D Mesh Export Bryce Test

    JWildfire Mandelbulb3D MB3D releases Format Image
  • Work in progress: MB3D Mesh generator

    Posted on February 28, 2016 1:15 am by thargor6

    Working on a integrated Mesh-Generator (called “BulbTracer”) for MB3D with OpenGL-preview.

    Here are some screenshots:

    BulbTracer Preview 1
    BulbTracer Preview 2

    Mandelbulb3D MB3D releases
  • Cage of Masks

    Posted on December 24, 2015 2:18 am by thargor6
    Cage of masks

    Fractals Mandelbulb3D Wallpaper Format Image
  • Symphony of Metal

    Posted on December 24, 2015 2:17 am by thargor6
    Symphony of metal

    Fractals Mandelbulb3D Wallpaper Format Image
  • The pile

    Posted on December 24, 2015 2:16 am by thargor6
    The pile

    Fractals Mandelbulb3D Wallpaper Format Image
  • Darkness

    Posted on December 24, 2015 2:16 am by thargor6
    Darkness

    Fractals Mandelbulb3D Wallpaper Format Image
  • Shattered

    Posted on December 24, 2015 2:15 am by thargor6
    Shattered

    Fractals Mandelbulb3D Wallpaper Format Image
  • Down

    Posted on December 24, 2015 2:15 am by thargor6
    Down

    Fractals Mandelbulb3D Wallpaper Format Image
  • Benesi Reef 2

    Posted on December 24, 2015 2:14 am by thargor6
    Benesi reef 2

    Fractals Mandelbulb3D Wallpaper Format Image
  • Magnificent

    Posted on December 24, 2015 2:13 am by thargor6
    Magnificent

    Fractals Mandelbulb3D Wallpaper Format Image
  • Golden Bullets

    Posted on December 24, 2015 2:12 am by thargor6
    Golden bullets

    Fractals Mandelbulb3D Wallpaper Format Image
  • The cave

    Posted on December 24, 2015 2:12 am by thargor6
    The cave

    Fractals Mandelbulb3D Wallpaper Format Image
  • Benesi Reef

    Posted on December 24, 2015 2:11 am by thargor6
    Benesi reef

    Fractals Mandelbulb3D Wallpaper Format Image
  • Balanced

    Posted on December 24, 2015 2:10 am by thargor6
    Balanced

    Fractals Mandelbulb3D Wallpaper Format Image
  • The turret

    Posted on April 3, 2015 2:42 pm by thargor6
    The turret

    Fractals Mandelbulb3D Wallpaper Format Image

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        • Animated fractal flames
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          • Animated fractal flames 7 – 9 (looped SWF)
        • Gallery of randomly generated flames
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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
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