Saying thanks to the community: JWF2.22 XMAS-EDITION release

Hello all, to celebrate the end of 2014 and saying thanks to the community for their support I have a special gift for you: the JWildfire V2.22 XMAS-EDITION! 🙂

It has been a while since the previous release, so there are some really new major new features, probably some of them will need some tutorials relaesed to be really enjoyable, but I hope, you will like them anyway:

  • ability to use images as 2D-gradient for awesome “natural” looking fractals
  • the invention of iflames and first implementation as variation “iflames_wf”
  • easy 3D-flames by supporting affine-transform in 3D in the editor
  • use any fractal as bokeh-shape
  • bokeh-random-flame-generator

Complete list of changes:

  • ability to use images as 2D-gradient fore awesome “natural” looking fractals
  • experimental simple way to create 3d-flames by just specifying 3 affine transforms in 3 planes, needs nearly no change in the editor, but can be very powerful
  • first implementation of iflames in form the “iflames_wf”-variation (please stay tuned for a tutorial)
  • new button to switch on/off progressive preview in the interactive renderer
  • new Bokeh-shapes:
    • CannabisCurve
    • Cloverleaf
    • Flower
    • Perlin Noise
    • SubFlame (use ANY fractal as shape, even SVG-shapes. Save the flame as “_dof_<number>.flame” into your flame folder, where number is a zero padded nummber starting from 1, e.g. “0001”, “0002”, …. Choose this flame by specifying the “flame”-param of the DOF-Shape)
    • Taurus
  • new “Bokeh”-random-flame-generator
  • new “Duality”-random-flame-generator
  • some options in the Preferences to customize the “Duality”-random-flame-generator
  • new “vogel”-variation by Victor Ganora
  • Gradients:
    • new button to randomly select a gradient from the currently selected folder
    • new button to randomize color shift on the gradient tab
    • new button to randomize color speed on the gradient tab
  •  new “Affine3D”-mutation for the MutaGen
  •  new “Bokeh”-mutation for the MutaGen
  • many optimizations, especially made the renderer more smooth, i. e. reduced the amount of thread collisions
  • fixed the “rings2”-variation, was buggy from the first time
  • “new dof” is off per default (as is was off in any other version)
  • removed the experimental “responsiveness” setting
  • removed the “cross2”-variation (which works exactly like the “cross”-variation), some small fixes

Enjoy, and I wish you some nice holidays! 🙂