Just released JWildfire V2.00 ALPHA 2 which again comes with some really nice additions (major features: better responsibility of the program and the possibility to actually hide samples from within variations which is especially interesting for cropping) I wanted to publish before having completed the whole thing:
Complete list of changes so far:
- ALPHA 2:
- new “Black&White”-random-flame-generator inspired by the “B&W converter”-script by Brad Stefanov and Mick Hogan
- changed the “*crop”, “*circlecrop” and “fract*”-variations to use the new mechanism to hide samples (should remove an “annoying vertical line” in some cases)
- support for actually hiding pixels which can be used from within variations to control visibility, especiall useful for cropping which really crops instead of setting points at a random position or zero
- added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property “tinaResponsibility” in the Prefs-window to tune the behaviour
- internally reworked the strategy of the refresh of the display of the interactive renderer
- added new scripts “Add Random Final FX by MH and MO”, “Textured_Cylinders_Rev01_by_MH” and “Crackle_Styles_Chooser_Rev01_by_MH”, all created by Mick Hogan, as Standard-Scripts
- added new scripts “LoonieSplits DT”, “Buckballs by DT” and “M&M Flower DT”, all created by Don Town as Standard-Scripts
- experimental support for an additional alpha channel which can be modified by variations
- new “dinis_surface”-variation
- new “pre_rect”-variation
- ALPHA 1:
- created a fix to avoid the default “overexposing” of many flames, i.e. most renders should look darker by default, but should look more smooth
- created a new “Bokeh”-subtab on the “DOF”-tab. Here you can adjust different options to create awesome “bokeh”-like effects
- tried to make the Interactive Renderer behave more “smooth”
- added two new parameters to “fract_*”-variations: “z_fill” to fill the vertical gaps in 3d-mode, “z_logscale” to use log-scale in z-direction (nice for creating 3D-meshes)
- fixed an unwanted “dot” in the “primitives_wf”-variation, when drawing a pyramid-shape
- new experimental “xheart_blur”-variation (which bases on “xheart” by Xyrus02)
- fixed dark background in the help-section
Note: please do not use the new “Channel Mixers”-tab yet 😉
Enjoy! 🙂