JWildfire V2.00 ALPHA 1 release

Just released JWildfire V2.00 ALPHA 1 which comes with some really nice additions I wanted to publish before having completed the whole thing:

Complete list of changes so far:

  • created a fix to avoid the default “overexposing” of many flames, i.e. most renders should look darker by default, but should look more smooth
  • created a new “Bokeh”-subtab on the “DOF”-tab. Here you can adjust different options to create awesome “bokeh”-like effects
  • tried to make the Interactive Renderer behave more “smooth”
  • added two new parameters to “fract_*”-variations: “z_fill” to fill the vertical gaps in 3d-mode, “z_logscale” to use log-scale in z-direction (nice for creating 3D-meshes)
  • fixed an unwanted “dot” in the “primitives_wf”-variation, when drawing a pyramid-shape
  • new experimental “xheart_blur”-variation (which bases on “xheart” by Xyrus02)
  • fixed dark background in the help-section

Note: please do not use the new “Channel Mixers”-tab yet 😉

Enjoy! 🙂