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Flame Fractals and more

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← Older postsNewer posts→
  • Abyss

    Posted on May 8, 2016 12:44 am by thargor6
    Abyss

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • The trip

    Posted on April 24, 2016 1:50 am by thargor6

    This trip is for sure not for everyone, but maybe you will like it 🙂

    Edit:
    The video is blocked in Germany because of GEMA, here is an alternative link: vimeo.com/163980549

    Technique:
    Flame-Fractals together with some Photographs deepdreamed using JWF2NET

    Copyright: All images here used, are created by myself, also the images used to train JWF2NET.

    Music: “Run Through the Jungle” by Creedence Clearwater Revival


    📂This entry was posted in Flame fractals JWF2NET JWildfire Format Video
  • Window

    Posted on April 16, 2016 6:24 pm by thargor6
    Window

    (One image from the original JWFNET which is lost now)


    📂This entry was posted in JWFNET JWildfire Wallpaper Format Image
  • Introducing JWF2NET

    Posted on April 16, 2016 1:44 am by thargor6

    “JWF2NET” is a dnn (deep neural network) trained on top of the popular “BVLC GoogleNet” with JWildfire-flame-fractals.
    Basically, those flame-fractals are a collection of my own flames I created over the last years, together with some computer-generated mutations of those flames, which were manually selected. A total of 20000 images where used, and about 200000 iterations of learning were applied.

    The first version of the dnn (“JWFNET”) was a failure and also crashed my computer, so it is finally lost. But, for the 2nd generation I refined the image base and some params, and finally got the results I was aiming for: letting the computer dream of flame-fractals.

    So, when thinking of flame-fractals as “Electric Sheep”  (an idea from the inventor of the flame-fractals Scott Draves), we now have some kind of “Electric Sheep on Steroids” 🙂

    Here is one of the early results, you can clearly can see lots of fractal flowers inside:

    Spring

    Some other examples:

    Angel Wings
    Air
    Bold
    Silk Nightmare
    Candy Hill

    📂This entry was posted in JWF2NET JWildfire
  • Air

    Posted on April 16, 2016 1:33 am by thargor6
    Air

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Solidification

    Posted on April 16, 2016 1:32 am by thargor6
    Solidification

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Spring

    Posted on April 16, 2016 1:31 am by thargor6
    Spring

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Upside Down

    Posted on April 16, 2016 1:30 am by thargor6
    Upside Down

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Angel Wings

    Posted on April 16, 2016 1:29 am by thargor6
    Angel Wings

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Birthday Flowers

    Posted on April 16, 2016 1:29 am by thargor6
    Birthday Flowers

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Silk Nightmare

    Posted on April 16, 2016 1:28 am by thargor6
    Silk Nightmare

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Green Field

    Posted on April 16, 2016 1:28 am by thargor6
    Green Field

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Candy Hill

    Posted on April 16, 2016 1:27 am by thargor6
    Candy Hill

    📂This entry was posted in JWF2NET JWildfire Wallpaper Format Image
  • Golden Hair

    Posted on April 16, 2016 1:26 am by thargor6
    Golden Hair

    (One image from the original JWFNET which is lost now)


    📂This entry was posted in JWFNET JWildfire Wallpaper Format Image
  • The portal

    Posted on April 16, 2016 1:25 am by thargor6
    The Portal

    (One image from the original JWFNET which is lost now)


    📂This entry was posted in JWFNET JWildfire Wallpaper Format Image
  • Dreamland

    Posted on April 16, 2016 1:23 am by thargor6
    Dreamland

    (One image from the original JWFNET which is lost now)


    📂This entry was posted in JWFNET JWildfire Wallpaper Format Image
  • Zen Garden

    Posted on April 16, 2016 1:22 am by thargor6
    Zen Garden

    (One image from the original JWFNET which is lost now)


    📂This entry was posted in JWFNET JWildfire Wallpaper 📎and tagged JWFNET Format Image
  • Kickstarter-Project: JWildfire flame GPU renderer

    Posted on April 6, 2016 1:17 am by thargor6

    Hi all,
    I just wanted to let you know, that today I have started a Kickstarter-Project for enhancing JWildfire!
    The goal: create an integrated GPU-based flame-renderer for highspeed-rendering, both inside the editor and for the final images.
    This feature was so often demanded, and now you can help to make it possible!

    I’m so excited about this project and would be really glad it would be sucessful, because it feels like the next logical step, but it can not be done without help. If you want to support it, here is the official link:

    Kickstarter: JWildfire flame GPU renderer

    Thank you and best regards,
    Andreas


    📂This entry was posted in JWildfire
  • MB3D Mesh Export Lightwave Test

    Posted on March 13, 2016 5:40 pm by thargor6

    Mesh created with MB3D BulbTracer, rendered with Lightwave, volumetric resolution 800.

    MB3D Mesh Export Lightwave Test

    📂This entry was posted in Mandelbulb3D MB3D Meshes
  • MB3D 1.91: with integrated mesh generator

    Posted on March 12, 2016 1:24 am by thargor6

    Hi all,
    here is the new MB3D release with the first version of a new module called “BulbTracer” to easily create meshes from within MB3D.
    Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
    It works fully multi-threaded, so it is fast, too.

    Hints:
    – to get started just press the “BTracer”-button to open the new module and press the
    “Import parameters”-button to import the current fractal
    – the sizing/positioning works the same way as in the VoxelStack-module, also
    the preview works very similar, but there are 2 new size settings for faster display
    – to get started quickly hust hit the “Generate Mesh”-button and watch what happens.
    You should get a small preview window showing the mesh if all worked right.

    If not, there is probably some problem with the OpenGL-display. In this rare case
    you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
    – Level of detail: Increase the “volumetric resolution” setting. Usually a value of 100…200 is a good start,
    and can 200…300 gives good results. The higher the value, the more detail, but also the more
    vertices and faces are generated, leading to larger files and more consumption of memory.
    – Smoothing: There are two different smoothing options:
    – oversampling: smoothes the mesh during creation and leads to increased creation time
    – Taubin-smooth: post-processing, usually very fast
    It depends on the fractal which works the best, some fractals work best with a combination
    of both.
    – Cancelling: you can cancel the mesh generation at any time and preview the changes
    which were made so far. This is the default behaviour. If you want just cancel,
    you can change this behaviour by chosing the option “Cancel immediately” from within
    the “Cancel type”-listbox.
    – Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
    you may want to turn saving temporary off. In this case, just choose “Dont save, only preview” from
    the “Save type”-listbox

    The Download is hosted at the place, where this software was invented: fractalforums.com

    Best regards and have fun!

    Andreas

    MB3D BulbTracer

    📂This entry was posted in Mandelbulb3D MB3D releases

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
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    • Cable guy
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    • Painterly flame 35
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