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Flame Fractals and more

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← Older postsNewer posts→
  • Birth of Chaos

    Posted on June 28, 2019 2:19 am by thargor6
    Birth of Chaos

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Infusion

    Posted on June 28, 2019 2:18 am by thargor6
    Infusion

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Organic

    Posted on June 28, 2019 2:18 am by thargor6
    Organic

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Liquid energy

    Posted on June 28, 2019 2:17 am by thargor6
    Liquid energy

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Old linen

    Posted on June 28, 2019 2:17 am by thargor6
    Old linen

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Organic chaos

    Posted on June 28, 2019 2:16 am by thargor6
    Organic chaos

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Entangled

    Posted on June 28, 2019 2:03 am by thargor6
    Entangled

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Cellular

    Posted on June 28, 2019 2:03 am by thargor6
    Cellular

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Blood rushing

    Posted on June 28, 2019 2:02 am by thargor6
    Blood rushing

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Rift

    Posted on June 28, 2019 1:59 am by thargor6
    Rift

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Marble

    Posted on June 28, 2019 1:58 am by thargor6
    Marble

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Insomnia

    Posted on June 28, 2019 1:58 am by thargor6
    Insomnia

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • On fire

    Posted on June 28, 2019 1:54 am by thargor6
    On fire

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Imperfect

    Posted on June 28, 2019 1:54 am by thargor6
    Imperfect

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields
  • Enrage

    Posted on June 28, 2019 1:52 am by thargor6
    Enrage

    📂This entry was posted in Flame fractals JWildfire Wallpaper Weighting-fields 📎and tagged JWildfire
  • Relaxabit: new app for iOS relased

    Posted on June 10, 2019 1:53 am by thargor6

    Just released Relaxabit, a relaxing lava-lamp-simulation in 3D (including AR mode) for iOS devices.

    Relaxabit Screenshot 1
    Relaxabit Screenshot 2
    Relaxabit Screenshot 3
    Relaxabit Screenshot 4
    Relaxabit Screenshot 5
    Relaxabit Screenshot 6
    Relaxabit Screenshot 7
    Relaxabit Screenshot 8

    [Show as slideshow]

    Relaxabit at the App Store: https://itunes.apple.com/us/app/relaxabit/id1463319793


    📂This entry was posted in JWildfire 📎and tagged Lava lamp Lava lamp simulation Mental health Relaxabit
  • More and more – new video

    Posted on May 17, 2019 10:55 pm by thargor6


    Fluid simulation, created with Hurleyworks UP and Lightwave, rendered with Octane (render time 14 days, lol)


    📂This entry was posted in JWildfire 📎and tagged Fluid simulation Hurleyworks UP Lightwave Octane
  • JWildfire 4.10 release

    Posted on May 11, 2019 2:33 pm by thargor6

    Just released JWildfire V4.10, which is a another big update. Again, thanks Rick Sidwell, Jesus Sosa, Brad Stefanov and all others for their dedication and valuable contributions!

    Complete changes (you can also see this list inside the program at the any time, see Help->List of changes ):

    • New variation: dc_code by Jesus Sosa
    • Enhancements to dc_ variations by Jesus Sosa
    • Tips for Apophysis users (in Fractal flames: Help window) updated
    • Preference tinaCustomVariationsPath is now used for custom_wf and custom_wf_full
    • New Color Type feature
      There are now two coloring types, selectable per transform on the Color tab:
      NONE (the default for final transforms) does not change the color; this is the way final transforms have traditionally
      worked in JWildfire
      DIFFUSION (the default for normal transforms) uses the Color and Speed settings with the gradient; this is the standard
      method for coloring flames.
      Changing the Color Type for final transforms to DIFFUSION allows final transforms to adjust the colors, as it does in other
      flame programs.
      Changing the Color Type for normal transforms to NONE allows them to manipulate true color (rgbColor) variations without
      sucking the color away.
    • various fixes by Rick Sidwell
      – Save Fg opacity in flame file
      – Subflame fixes to prevent hanging JWildfire
      – Stop spurious message when changing quality profiles
      – Show correct color speed when adding linked transform
      – Add default macro buttons when no preferences file is found
      – Fix bug with RECTANGLE control shapes
    • reduced the precision of PointCloud-export in order to use less memory
    • new “Phoenix”-random-flame-generator
    • new variations (no particular order):
      by Jesus Sosa
      -dc_acrilic
      -dc_apollonian
      -dc_circlesblue
      -dc_circuits
      -dc_ducks
      -dc_fractaldots
      -dc_grid3D
      -dc_hexagons
      -dc_hoshi
      -dc_hyperbolictile
      -dc_kaleidocomplex
      -dc_kaleidoscopic
      -dc_kaliset
      -dc_kaliset2
      -dc_layers
      -dc_mandala
      -dc_mandbrot
      -dc_mandelbox2D
      -dc_menger
      -dc_randomoctree
      -dc_rotations
      -dc_squares
      -dc_starsfield
      -dc_tesla
      -dc_tree
      -dc_truchet
      -dc_turbulence
      -dc_voronoise
      -glynnlissa
      -glynnsphiro
      -glynnSShape
      by Whittaker Courtney
      – pre_recip
      by Brad Stefanov
      – gridout3D
      – cone
      – dc_carpet3D
      – tqmirror
      by DarkBeam
      – holesq
      – spligon
      – plusrecip
      by TyrantWave
      – henon
    • various fixes by Rick Sidwell:
      – Fract variation bug fixes
      – Bug fix: adjust xaos when deleting xforms
      – Fix NotSerializableException when saving render state
      – Fix Help frame anomalies
      – Fix bugs in Open Image
      – Script from flame: add draw mode and preserve z
      – Script from flame: add centreX and centreY
    • removed dc_escher variation (copyright issue) which was introduced with 4.10 RC1

    Just click the “Random flames” button to start playing around and have fun 🙂


    📂This entry was posted in JWildfire 📎and tagged JWildfire
  • Animated Wallpaper “Toy Country” in 4K

    Posted on April 27, 2019 8:03 pm by thargor6
    Toy Country

    This is an animated wallpaper in 4K, created for “Wallpaper Engine”. You may also download a static version. See the main wallpaper page for details: http://www.andreas-maschke.com/?page_id=5263

    You may download the wallpaper here: https://steamcommunity.com/sharedfiles/filedetails/?id=1725174084


    📂This entry was posted in JWildfire 📎and tagged Animated Wallpaper Lightwave 2019 Octane Vectron
  • Animated Wallpaper “Woodcut” in 4K

    Posted on April 27, 2019 8:01 pm by thargor6
    Woodcut

    This is an animated wallpaper in 4K, created for “Wallpaper Engine”. You may also download a static version. See the main wallpaper page for details: http://www.andreas-maschke.com/?page_id=5263

    You may download the wallpaper here: https://steamcommunity.com/sharedfiles/filedetails/?id=1725154066


    📂This entry was posted in JWildfire 📎and tagged Animated Wallpaper Lightwave 2019 Octane Vectron

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  • Recent Posts

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    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
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