{"id":5527,"date":"2019-12-21T23:53:11","date_gmt":"2019-12-21T22:53:11","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=5527"},"modified":"2019-12-21T23:54:30","modified_gmt":"2019-12-21T22:54:30","slug":"jwildfire-5-50-release-introducing-gradient-curve-editor-as-new-artistic-tool","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=5527","title":{"rendered":"JWildfire 5.50 release: introducing gradient-curve-editor as new artistic tool"},"content":{"rendered":"<p>Just\u00a0released\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\" rel=\"noopener noreferrer\">JWildfire V5.50<\/a>\u00a0as another major update.<\/p>\n<p>This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create &#8220;dramatic&#8221; effects.<\/p>\n<p>(Internally, each gradient now consist both of the &#8220;classic&#8221; part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.)<\/p>\n<p>\u00a0<\/p>\n<p>A BIG thanks to Jesus, Rick, Brad and Michael (in no particular order) for their valuable contributions!<\/p>\n<p>\u00a0<\/p>\n<p>Complete list of changes:<\/p>\n<pre>- New \"Curve Editor\" for gradients at the gradient tab. This gives much more control over the final result because it allows a very interactive editing<br \/>  of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient,<br \/>  making it much easier to create \"dramatic\" effects.<br \/><br \/>  Internally, each gradient now consist both of the \"classic\" part of the gradient and three new curves: hue, saturation and luminosity.<br \/>  Those curves belong to the flames, and are also stored within the flame-files.<br \/><br \/>  When loading an old flame without those curves, or assigning a \"classic\" gradient to a flame, the color curves are approximated.<br \/>  This usually is only a very raw approximation, but this is absolutely intended. To reach a very accurate approximation, it would require<br \/>  to have a lot of curve-points, which would make the curve very hard to edit.<br \/><br \/>  So, there is no exact synchronisation between the gradient and the colors curves, in order to not break existing flames and concepts.<br \/>  Instead, it is meant as powerful additional tool, whioch is useful in very many cases, but might not be useful in each case.<br \/><br \/>  Only when you start to edit one of the curves, the gradient is synchronized to shape of the curves. When you save and re-load a flame<br \/>  you can continue the editing of the curves.<br \/><br \/>  Each curve has a toolbar with little buttons to help with editing:<br \/>    - open a modal dialog for editing an enlarged version of a particular curve<br \/>    - create ramp-shaped curve<br \/>    - create line-shaped curve at the bottom (constant zero intensity)<br \/>    - create line-shaped curve at the middle (constant halve intensity)<br \/>    - mirror the curve at the vertical axis<br \/>    - mirror the curve at the horizontal axis (e.g., to turn a constant line of zero intensity into a line with maximum intensity)<br \/><br \/>  Two new random-gradient-generators directly support the concept of color-curves. I. e., they create random color-curves instead of random gradients.<br \/>  All existing random-gradient-generators works as before. I.e., they create only random gradients, while the color-curves are approximated from<br \/>  the gradients.<br \/><br \/>- new \"Uneven curves\"-random-gradient-generator, which generated both a color-curve and a gradient (derived from this color-curve)<br \/><br \/>- new \"Uniform curves\"-random-gradient-generator, which generated both a color-curve and a gradient (derived from this color-curve)<br \/><br \/>- made \"Uneven curves\" the new default random-gradient-generator<br \/><br \/>- New coloring type (by Rick Sidwell):<br \/>   CYCLIC shifts the gradient index right by the amount specified by Speed,<br \/>   wrapping as needed to cycle through gradient colors. It doesn't converge<br \/>   to a color when iterated, so some other transform needs to use DIFFUSION<br \/>   to get a stable color that CYCLIC can use as a starting point.<br \/>   CYCLIC is especially useful for coloring tilings.<br \/><br \/>- function to create a simular gradient (using the currently loaded gradient as reference)<br \/><br \/>- new \"EDisc\"-random-flame-generator<br \/><br \/>- new \"Save Gradient\"-button at the gradient-tab<br \/><br \/>- new \"Random Gradient\"-button direct at the gradient-tab<br \/><br \/>- new variations (no particular order):<br \/>   - octapol (by xyrus02)<br \/>   - sinusgrid (by xyrus02)<br \/>   - csin (by zephyrtronium)<br \/>   by Jesus Sosa<br \/>   - cut_tileillusion<br \/>   - dc_fractcolor<br \/>   - cut_fractal<br \/>   - cut_zigzag<br \/>   - cut_x<br \/>   - cut_spiral<br \/>   - cut_spiralcb<br \/>   - joukowski<br \/>   - jac_elk<br \/>   - c_symmetry<br \/>   - cut_celtic<br \/>   - cut_triskel<br \/>   - cut_vasarely<br \/>   - cut_web<br \/>   - cut_spots<br \/>   - cut_btruchet<br \/>   - cut_c<br \/>   - c_var<br \/>   - cut_magfield<br \/>   - cut_btree<br \/>   - cut_2ewangtile<br \/>   - cut_alientext<br \/>   - cut_apollonian<br \/>   - cut_booleans<br \/>   - cut_bricks<br \/>   - cut_cirdes<br \/>   - cut_fingerprint<br \/>   - cut_fun<br \/>   - cut_glypho<br \/>   - cut_hexdots<br \/>   - cut_hextruchetflow<br \/>   - cut_jigsaw<br \/>   - cut_kaleido<br \/>   - cut_metaballs<br \/>   - cut_pattern<br \/>   - cut_randomtile<br \/>   - cut_rgrid<br \/>   - cut_shapes<br \/>   - cut_sincos<br \/>   - cut_snowflake<br \/>   - cut_sqcir<br \/>   - cut_sqsplits<br \/>   - cut_swarp<br \/>   - cut_triantess<br \/>   - cut_truchet<br \/>   - cut_truchetweaving<br \/>   - cut_tstruchet<br \/>   - cut_wood<br \/>   - cut_yuebing<br \/>   - dc_booleans<br \/>   - dc_butterflies<br \/>   - dc_spacefold<br \/>   - f_complex<br \/>   - msTruchet<br \/>   by Brad Stefanov<br \/>   - exp_multi (by Whittaker Courtney)<br \/>   - parallel<br \/>   - shredded (by Brad Stefanov and Rick Sidwell)<br \/>   - post_crosscrop (by Whittaker Courtney)<br \/><br \/>- added \"Lumiere Scripts\" by Michael Bourne (a collection of 22 scripts) as built-in scripts<br \/>- added \"The Yugen Scripts\" by Michael Bourne (a collection of 17 scripts) as built-in scripts<br \/>- added \"Keep 'Em Separated and Framed Script\" by Brad Stefanov as built-in scripts<br \/>- added \"Minkowscope Painting Script\" by Brad Stefanov as built-in scripts<br \/><br \/>- fixed a nasty bug which could cause the final image to contain black stripes<br \/><br \/>- Making a variaton a pre or post now works as intended<br \/><br \/>- added standard shortcuts to Undo\/Redo (&lt;Strg&gt;+Z\/Y)<br \/><br \/>- slighlty increased variation cost threshold to increase diversity in random flames<br \/><br \/>- small optimization of the space at WField-tab<br \/><br \/>- new README-file with hints for Linux-users<br \/><br \/>- Additional presets added to isosfplot3d_wf variation<br \/><br \/>- Two modes added to jubiQ variation<br \/><br \/>- New option to specify color for DiminishZ; this is useful when using DiminishZ with a colored background<br \/><br \/>- New coloring types descriptions in the Fractal Flames: Help window<br \/><br \/>- New Density option for layers (by Rick Sidwell).<br \/>  Layer density allows fading some layers with respect to others to better<br \/>  balance the overall flame. It is complimentary to Weight, which controls<br \/>  the intensity of the layer to balance its brightness, but can only make<br \/>  it darker, not less dense.<br \/><br \/>- New layer Extract button extracts the selected layer to a new flame in the editor<br \/><br \/>- New ZBuffer controls (by Rick Sidwell)<br \/>  - ZBuffer bias makes the background appear closer. This is sometimes needed when using the ZBuffer<br \/>    for 3D photos in Facebook, which creates white splotches if the background is too far away.<br \/>  - ZBuffer filename option to select between traditional zbuf_name and name_depth (what Facebook requires).<br \/><br \/>- New Camera tab Bank control to rotate flame around the Y axis. This rotation is normally called Roll, <br \/>  but that name is already used; Bank is a synonym. It works in conjunction with Pitch (rotate around X<br \/>  axis) and Yaw (rotate around Z axis).<br \/><br \/>- New FastNoiseCreator in Image Processing to create images containing various types of noise<br \/><br \/>- Change Easy movie maker FADE function to better fade between flames. A compatibility option allows using the old method.<br \/><br \/>- Tooltips added to many controls<br \/><br \/>- Rick Sidwell: Various fixes, including one that prevented the Mesh generator from working.<br \/>    1. Added some null pointer checks to AnimationService.java<br \/>    2. Removed print statement from Variation.java (only noticable if<br \/>    started from the command line for debugging)<br \/>    3. Fixed BokehOptionsBuggon tooltip text<br \/>    4. Corrected class for PerlinNoiseCreator so Transformation expression<br \/>    can be edited<br \/>    5. Camera distance field now allows negative distances.<br \/>    6. Motion curve for Fade to white now works.<br \/>    7. Edit gradient now puts focus on gradient so cursor keys work.<br \/>    8. Make a copy of a thumbnail flame before appending it as a layer to avoid confusing situations when editing one flame changes another.<\/pre>\n<p>\u00a0<\/p>\n<p>Now, just click the &#8220;Random flames&#8221; button (or new &#8220;Random&#8221;-button at the gradient-tab ) to start playing around and have fun\u00a0 \ud83d\ude42<\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V5.50\u00a0as another major update. This time, introducing a new color-editing-function that makes it easier to control the final result: the color-curve-editor. It allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create &#8220;dramatic&#8221; effects. (Internally, each gradient now consist both of the &#8220;classic&#8221; part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, and are also stored within the flame-files.) \u00a0 A BIG thanks to Jesus, Rick, Brad and Michael (in no particular order) for their valuable contributions! \u00a0 Complete list of changes: &#8211; New &#8220;Curve Editor&#8221; for gradients at the gradient tab. This gives much more control over the final result because it allows a very interactive editing of the gradient and the flame at the same time. Additionally, it allows more direct control over modifying the colors of a gradient, making it much easier to create &#8220;dramatic&#8221; effects. Internally, each gradient now consist both of the &#8220;classic&#8221; part of the gradient and three new curves: hue, saturation and luminosity. Those curves belong to the flames, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4,10],"tags":[],"class_list":["post-5527","post","type-post","status-publish","format-standard","hentry","category-jwildfire","category-jwildfire-releases"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/5527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5527"}],"version-history":[{"count":4,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/5527\/revisions"}],"predecessor-version":[{"id":5552,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/5527\/revisions\/5552"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}