{"id":3830,"date":"2014-08-25T00:10:22","date_gmt":"2014-08-24T22:10:22","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=3830"},"modified":"2014-08-25T00:10:22","modified_gmt":"2014-08-24T22:10:22","slug":"jwildfire-v1-90-release-ground-breaking-animation-features","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=3830","title":{"rendered":"JWildfire V1.90 release: ground-breaking animation features"},"content":{"rendered":"<p>Just\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\">released<\/a>\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\">JWildfire V1.90<\/a>\u00a0which was on it&#8217;s way (under the hood) for quiet \u00a0a while. But, finally, today I decided it is enough of development time, and ready for take-off \ud83d\ude42<br \/>\nSo what is it all about? It was never been so easy to create fractal animations because you may now animate any fractal-property &#8230; by just drawing a curve with your mouse. \u00a0Imagine a rotation angle fixed to 30 degrees. Now you can not only set this fixed value to the rotation angle, you may also draw a curve, for example \u00a0a line with just two points.<br \/>\nFirst point at frame 1 with a value of 30 degreess, and a second point at frame 200 with 300 degrees. You just defined a rotation! But, of course, you may animate ANY property this way, and\u00a0have visual feedback to control the shape of you curve. As an additional feature, you may even add motion-blur effects!<\/p>\n<p>Complete list of changes:<\/p>\n<ul>\n<li>Motion-Curves in the Main-Editor:\n<ul>\n<li>after a long period of development I finally decided to enable the motion-curve-editor in the main editor! This means you can define<br \/>\na motion curve (drawn with you mouse) for each flame-property to create awesome animations, using the most easy-to-use interface possible.<br \/>\nYou may even add controlled motion-blur!<br \/>\nOr you can use this feature to modify different properties at the same time to find &#8220;interesting spots&#8221;. The possibilities are endless \ud83d\ude42<br \/>\nYou will see a new large button to enable\/disable this new features. I. E. if you dont care about animations, you will notice no change,<br \/>\nunless you press this button \ud83d\ude42<br \/>\nA video-tutorial on all this stuff will come later&#8230;<\/li>\n<li>preview-playback-function for the global motioncurve-editing-mode<\/li>\n<li>automatically save the flame rendered in the interactive renderer as &#8220;jwf_ir_current.flame&#8221; (like an auto quicksave). So, in case of a rare crash you will always keep you latest flame in the IR.<\/li>\n<\/ul>\n<\/li>\n<li>Mesh-Generator:\n<ul>\n<li>new Option to skip slices in the mesh-generating-process<\/li>\n<li>added some image-pre-filtering-options to modify (smooth) the generated slices<\/li>\n<li>some experimental option to thicken details, may get obsolete by using the pre-filters (requires more testing, any feedback is welcome)<\/li>\n<li>Created an official JWildfire-shop at shapeways: https:\/\/www.shapeways.com\/shops\/jwildfire (It is not about making money, just to show what<br \/>\nthe mesh-generator can do. But you can also buy this stuff, of course, I have tried to make the prices as fair as possible)<\/li>\n<\/ul>\n<\/li>\n<li>Other changes:\n<ul>\n<li>improved the speed and &#8220;smoothness&#8221; of the interactive renderer<\/li>\n<li>extended the &#8220;mandelbrot&#8221;-variation by three params: &#8220;seed&#8221; (allowing fixed random shapes which may be better animated), &#8220;max_points&#8221; (to specify the number of fixed major points which build the shape, good if you plan to increase the surface by using a blur-variation) and &#8220;rnd_z_range&#8221; (specify a range at the z-direction where the major points get distributed, can lead to much more interesting models)<\/li>\n<li>added new shape TRIANGLE and PYRAMID to &#8220;primitives_wf&#8221;-variation (right, it is now easy to build the pyramids :D)<\/li>\n<li>fixed the encoding of the start_mac.command file, thanks again to Matthew Townsend<\/li>\n<li>new &#8220;sph3D&#8221;-variation by Xyrus02<\/li>\n<li>added the methode getCurrLayer() to the script-runner-interface<\/li>\n<li>some additions to the FAQ-section<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Enjoy!\u00a0\ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V1.90\u00a0which was on it&#8217;s way (under the hood) for quiet \u00a0a while. But, finally, today I decided it is enough of development time, and ready for take-off \ud83d\ude42 So what is it all about? It was never been so easy to create fractal animations because you may now animate any fractal-property &#8230; by just drawing a curve with your mouse. \u00a0Imagine a rotation angle fixed to 30 degrees. Now you can not only set this fixed value to the rotation angle, you may also draw a curve, for example \u00a0a line with just two points. First point at frame 1 with a value of 30 degreess, and a second point at frame 200 with 300 degrees. You just defined a rotation! But, of course, you may animate ANY property this way, and\u00a0have visual feedback to control the shape of you curve. As an additional feature, you may even add motion-blur effects! Complete list of changes: Motion-Curves in the Main-Editor: after a long period of development I finally decided to enable the motion-curve-editor in the main editor! This means you can define a motion curve (drawn with you mouse) for each flame-property to create awesome animations, using the most easy-to-use [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4,10],"tags":[],"class_list":["post-3830","post","type-post","status-publish","format-standard","hentry","category-jwildfire","category-jwildfire-releases"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/3830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3830"}],"version-history":[{"count":1,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/3830\/revisions"}],"predecessor-version":[{"id":3831,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/3830\/revisions\/3831"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}