{"id":2680,"date":"2014-03-02T01:49:26","date_gmt":"2014-03-02T00:49:26","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=2680"},"modified":"2014-03-02T01:53:35","modified_gmt":"2014-03-02T00:53:35","slug":"symmetry-fun-jwildfire-v1-30-release","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=2680","title":{"rendered":"Introducing post-symmetries: JWildfire V1.30 release"},"content":{"rendered":"<p>Just\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\">released<\/a>\u00a0JWildfire V1.30.<br \/>\nAgain, it is a striking release, introducing new stuff for having endless fun \ud83d\ude42<\/p>\n<p>At first, there are now &#8220;post-symmetries&#8221;. A post symmetry is something like a &#8220;final transform after a final transform&#8221;. But unlike to a ordinary final transform it can clone samples and modify those clones, making it very efficient to create fractals with certain symmetry. For example, for a mirror-like-symmetry it creates for any input sample one mirrored clone. (You also could achieve this by designing the fractal to have this symmetry, but using the post-symmetries makes it much more intuitive and faster to render.)<\/p>\n<p>Second, there are now\u00a0&#8220;random-symmetry-generators&#8221;. Those are a parallel concept to random flame generators and can be used in combination. I.E. random-symmetry-generators apply to random-fractal a randomly-chosen-symmetry.<\/p>\n<p>And, of course, you can turn any of your previously designed flames into flames with symmetry, with ease \ud83d\ude42<\/p>\nngg_shortcode_0_placeholder\n<p>Complete list of changes:<\/p>\n<ul>\n<li>new concept of &#8220;post-symmetries&#8221;<\/li>\n<li>new concept of &#8220;random-symmetry-generators&#8221;<\/li>\n<li>some initial random-symmetry-generators:\n<ul>\n<li>&#8220;XAxis&#8221;<\/li>\n<li>&#8220;YAxis&#8221; (not only differing in the axis)<\/li>\n<li>&#8220;Point&#8221;<\/li>\n<li>&#8220;All (sparse)&#8221; (applies symmetry only at a certain probability, this is the default)<\/li>\n<\/ul>\n<\/li>\n<li>re-implemented parts of the blur-shading, works different now, but also works in the interactive renderer<\/li>\n<li>new &#8220;extrude&#8221;-variation by Xyrus02<\/li>\n<li>many internal refactoring\/optimization\/simplifying of the renderer<\/li>\n<li>fixed a bug in the gradient editor<\/li>\n<li>fixed a bug regarding the saving\/restoring of a render<\/li>\n<\/ul>\n<p>Just click the &#8220;Random flames&#8221; button to start playing around and have fun \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V1.30. Again, it is a striking release, introducing new stuff for having endless fun \ud83d\ude42 At first, there are now &#8220;post-symmetries&#8221;. A post symmetry is something like a &#8220;final transform after a final transform&#8221;. But unlike to a ordinary final transform it can clone samples and modify those clones, making it very efficient to create fractals with certain symmetry. For example, for a mirror-like-symmetry it creates for any input sample one mirrored clone. (You also could achieve this by designing the fractal to have this symmetry, but using the post-symmetries makes it much more intuitive and faster to render.) Second, there are now\u00a0&#8220;random-symmetry-generators&#8221;. Those are a parallel concept to random flame generators and can be used in combination. I.E. random-symmetry-generators apply to random-fractal a randomly-chosen-symmetry. And, of course, you can turn any of your previously designed flames into flames with symmetry, with ease \ud83d\ude42 Complete list of changes: new concept of &#8220;post-symmetries&#8221; new concept of &#8220;random-symmetry-generators&#8221; some initial random-symmetry-generators: &#8220;XAxis&#8221; &#8220;YAxis&#8221; (not only differing in the axis) &#8220;Point&#8221; &#8220;All (sparse)&#8221; (applies symmetry only at a certain probability, this is the default) re-implemented parts of the blur-shading, works different now, but also works in the interactive renderer new &#8220;extrude&#8221;-variation by [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-2680","post","type-post","status-publish","format-standard","hentry","category-jwildfire","category-t-i-n-a"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2680","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2680"}],"version-history":[{"count":7,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2680\/revisions"}],"predecessor-version":[{"id":2684,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2680\/revisions\/2684"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2680"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2680"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}