{"id":2106,"date":"2013-03-09T00:34:01","date_gmt":"2013-03-08T23:34:01","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=2106"},"modified":"2013-03-09T00:34:01","modified_gmt":"2013-03-08T23:34:01","slug":"unmatched-animation-fun-jwildfire-v0-66-release","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=2106","title":{"rendered":"Unmatched animation fun: JWildfire V0.66 release"},"content":{"rendered":"<p>Just\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\">released<\/a>\u00a0JWildfire V0.66.<\/p>\n<p>This time I&#8217;m proud to present two major new features:<\/p>\n<ul>\n<li>There is a new shading mode called &#8220;distance-coloring&#8221;. It offers 9 parameters which may all combined together to have endless hours of fun and to produce refreshingly new looking results! \ud83d\ude42<\/li>\n<li>I now implemented my concept of &#8220;envelopes&#8221; (which I originally developed some decade ago for the Amiga version Wildfire7\\PPC ) in the dancing flame module. It allows you to just draw \u00a0a &#8220;motion curve&#8221; for any property of a flame (amplitude over time.)<\/li>\n<\/ul>\n<p>Complete list of changes:<\/p>\n<ul>\n<li>new &#8220;spline&#8221;-type of motion in the dancing flames module<\/li>\n<li>spline editor allowing three types of interpolation:\n<ul>\n<li>spline, bezier and linear<\/li>\n<\/ul>\n<\/li>\n<li>grouping of motions by specifying a parent in the dancing flames module<\/li>\n<li>new &#8220;distance-color&#8221;-shading for really refreshingly new looking renders!<\/li>\n<li>new button for simplified creation of &#8220;linked transforms&#8221;<\/li>\n<li>some new variations invented by gossamer light:\n<ul>\n<li>pre_disc3d<\/li>\n<li>pre_sinusoidal3d<\/li>\n<li>svf<\/li>\n<li>sinusoidal3d<\/li>\n<li>taurus<\/li>\n<\/ul>\n<\/li>\n<li>new parameter avgSize for enabling a smoothing effect to FFTMotions in the dancing flames module<\/li>\n<li>added a &#8220;Included Variations&#8221; link to the intro window, which points to a list of all variations and their parameters, this list was created and provided by Don Town, thanks!<\/li>\n<li>gradient and shading options can now also accessed in the dancing flames module<\/li>\n<li>improved the performance of the Mersenne Twister random number generator<\/li>\n<li>FIXED: a bug regarding resuming the render state (loading failed)<\/li>\n<\/ul>\n<p>Just click the &#8220;Random flames&#8221; button to start playing around and have fun \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V0.66. This time I&#8217;m proud to present two major new features: There is a new shading mode called &#8220;distance-coloring&#8221;. It offers 9 parameters which may all combined together to have endless hours of fun and to produce refreshingly new looking results! \ud83d\ude42 I now implemented my concept of &#8220;envelopes&#8221; (which I originally developed some decade ago for the Amiga version Wildfire7\\PPC ) in the dancing flame module. It allows you to just draw \u00a0a &#8220;motion curve&#8221; for any property of a flame (amplitude over time.) Complete list of changes: new &#8220;spline&#8221;-type of motion in the dancing flames module spline editor allowing three types of interpolation: spline, bezier and linear grouping of motions by specifying a parent in the dancing flames module new &#8220;distance-color&#8221;-shading for really refreshingly new looking renders! new button for simplified creation of &#8220;linked transforms&#8221; some new variations invented by gossamer light: pre_disc3d pre_sinusoidal3d svf sinusoidal3d taurus new parameter avgSize for enabling a smoothing effect to FFTMotions in the dancing flames module added a &#8220;Included Variations&#8221; link to the intro window, which points to a list of all variations and their parameters, this list was created and provided by Don Town, thanks! gradient and shading options can [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-2106","post","type-post","status-publish","format-standard","hentry","category-jwildfire","category-t-i-n-a"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2106"}],"version-history":[{"count":2,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2106\/revisions"}],"predecessor-version":[{"id":2108,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/2106\/revisions\/2108"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}