{"id":1395,"date":"2012-04-12T01:12:20","date_gmt":"2012-04-11T23:12:20","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=1395"},"modified":"2012-04-12T01:12:20","modified_gmt":"2012-04-11T23:12:20","slug":"lots-of-new-stuff-jwildfire-v0-44-release","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=1395","title":{"rendered":"Lots of new stuff: JWildfire V0.44 release"},"content":{"rendered":"<p>Just\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\">released<\/a>\u00a0JWildfire V0.44.<\/p>\n<p>All of the numerous changes belong to the fractal flames generator\u00a0<a title=\"T.I.N.A.\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=410\">T.I.N.A.<\/a>\u00a0, this release is some kind of &#8220;consolidation release&#8221;. Complete list of changes:<\/p>\n<ul>\n<li>resolution and quality profiles for the main editor and the interactive renderer<\/li>\n<li>quality- and resolution-profile-editor<\/li>\n<li>quality- and resolution-related settings removed from the Preferences-window<\/li>\n<li>randomize color keyframe position in the random gradient generator to create more interesting gradients<\/li>\n<li>use gradients of random size in the random flame generators<\/li>\n<li>&#8220;From Editor&#8221;\/&#8221;To Editor&#8221; buttons to quick exchanging from fractals between the editor and the interactive renderer<\/li>\n<li>rudimentary statistics display in the interactive renderer<\/li>\n<li>automatically clear the screen in the interactive renderer<\/li>\n<li>the interactive renderer also now respects the quality setting (from the render profile) and does not &#8220;overrender&#8221; as quickly as before<\/li>\n<li>take into account the real density while tonemapping an image in the interactive renderer for saving<\/li>\n<li>FIXED: mapping bug in the interactive renderer regarding pseudo3d shading<\/li>\n<li>added some &#8220;wilderness&#8221; to the flowers-random-flame-generator<\/li>\n<li>removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control<\/li>\n<li>increased the responsebility of various sliders<\/li>\n<li>make use of more color in the gnarl random fractal generators<\/li>\n<li>removed the &#8220;3d only&#8221; random flames generator which produces only simple shapes<\/li>\n<li>new per-flame-option to preserve the z-coordinate when mixing 2D and 3D variations<\/li>\n<li>Epispiral variation by cyberxaos<\/li>\n<li>FIXED: the foci variation was broken (caused msot flames to &#8220;vanish&#8221;)<\/li>\n<li>falloff2 and post_falloff2 variation by Xyrus02<\/li>\n<li>farblur variation by zephyrtronium<\/li>\n<li>flipy and flipcircle variation by Michal Faber<\/li>\n<\/ul>\n<p>Just click the &#8220;Random flames&#8221; button &#8211; or alternatively now the &#8220;Next&#8221; button &#8211; to start playing around and have fun \ud83d\ude42<\/p>\n<p><span style=\"font-size: small;\"><span style=\"line-height: 24px;\"><br \/>\n<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V0.44. All of the numerous changes belong to the fractal flames generator\u00a0T.I.N.A.\u00a0, this release is some kind of &#8220;consolidation release&#8221;. Complete list of changes: resolution and quality profiles for the main editor and the interactive renderer quality- and resolution-profile-editor quality- and resolution-related settings removed from the Preferences-window randomize color keyframe position in the random gradient generator to create more interesting gradients use gradients of random size in the random flame generators &#8220;From Editor&#8221;\/&#8221;To Editor&#8221; buttons to quick exchanging from fractals between the editor and the interactive renderer rudimentary statistics display in the interactive renderer automatically clear the screen in the interactive renderer the interactive renderer also now respects the quality setting (from the render profile) and does not &#8220;overrender&#8221; as quickly as before take into account the real density while tonemapping an image in the interactive renderer for saving FIXED: mapping bug in the interactive renderer regarding pseudo3d shading added some &#8220;wilderness&#8221; to the flowers-random-flame-generator removed oversample controls from the coloring tab, added gamma threshold controls, reactivated filter radius control increased the responsebility of various sliders make use of more color in the gnarl random fractal generators removed the &#8220;3d only&#8221; random flames generator which produces only simple shapes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4],"tags":[],"class_list":["post-1395","post","type-post","status-publish","format-standard","hentry","category-jwildfire"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/1395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1395"}],"version-history":[{"count":2,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/1395\/revisions"}],"predecessor-version":[{"id":1397,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/1395\/revisions\/1397"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}