{"id":1019,"date":"2011-12-28T22:25:48","date_gmt":"2011-12-28T21:25:48","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?p=1019"},"modified":"2011-12-28T23:08:20","modified_gmt":"2011-12-28T22:08:20","slug":"jwildfire-v0-31-release","status":"publish","type":"post","link":"https:\/\/blog.overwhale.com\/?p=1019","title":{"rendered":"JWildfire V0.31 release"},"content":{"rendered":"<p>Just\u00a0<a title=\"JWildfire downloads\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=351\" target=\"_blank\">released<\/a>\u00a0JWildfire V0.31.<\/p>\n<p>Major changes where made to the fractal flames generator\u00a0<a title=\"T.I.N.A.\" href=\"http:\/\/www.andreas-maschke.com\/?page_id=410\">T.I.N.A.<\/a>:<\/p>\n<ul>\n<ul>\n<li>experimental fast sin()\/cos()\/tan() approximations which give a major performance boost (32.5-&gt;21.8s for the reference image)<\/li>\n<li>(pre-)(post-)circlecrop variation (originally done by Xyrus02)<\/li>\n<li>(pre-)(post-)crop variation (originally done by Xyrus02)<\/li>\n<li>some tweaks to the experimental gnarl generator<\/li>\n<li>experimental blur shader<\/li>\n<li>FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer<\/li>\n<li>FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames<\/li>\n<li>lots of (internal) refactoring<\/li>\n<\/ul>\n<\/ul>\n<p>As usual click the &#8220;Random flames&#8221; button to start playing around and have fun \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just\u00a0released\u00a0JWildfire V0.31. Major changes where made to the fractal flames generator\u00a0T.I.N.A.: experimental fast sin()\/cos()\/tan() approximations which give a major performance boost (32.5-&gt;21.8s for the reference image) (pre-)(post-)circlecrop variation (originally done by Xyrus02) (pre-)(post-)crop variation (originally done by Xyrus02) some tweaks to the experimental gnarl generator experimental blur shader FIXED: errors concerning updating the ui sometimes cancelled an image generated by the batch renderer FIXED: flame pixels per unit setting was sometimes calculated wrong for loaded flames lots of (internal) refactoring As usual click the &#8220;Random flames&#8221; button to start playing around and have fun \ud83d\ude42<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-1019","post","type-post","status-publish","format-standard","hentry","category-jwildfire","category-t-i-n-a"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/1019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1019"}],"version-history":[{"count":0,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/posts\/1019\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}