{"id":410,"date":"2011-09-25T01:19:08","date_gmt":"2011-09-24T23:19:08","guid":{"rendered":"http:\/\/www.andreas-maschke.com\/?page_id=410"},"modified":"2015-02-04T22:28:28","modified_gmt":"2015-02-04T21:28:28","slug":"t-i-n-a","status":"publish","type":"page","link":"https:\/\/blog.overwhale.com\/?page_id=410","title":{"rendered":"TINA (Fractal flame editor)"},"content":{"rendered":"<p>101ngg_shortcode_0_placeholder<br \/>\nTINA is a fractal flame generator inspired by\u00a0<a href=\"flam3.com\" target=\"_blank\">flam3<\/a>\u00a0and\u00a0<a href=\"http:\/\/Apophysis.org\" target=\"_blank\">Apophysis<\/a>\u00a0and is directly integrated into JWildfire.\u00a0Intentionally developed as just a plugin TINA currently has turned into the main feature of JWildfire.<\/p>\n<p><strong>Key features:<\/strong><\/p>\n<ul>\n<ul>\n<ul>\n<li>simple and realtime-updated user interface. All &#8220;triangle editing&#8221;, gradient tweaking, camera adjustment, &#8230; takes place in the same window. Changes to any property are displayed immediately in the center preview area. The &#8220;triangle editing&#8221; takes place directly &#8220;on top&#8221; of the final fractal<\/li>\n<li>More than 300 built-in plugins (variations) &#8211; and it&#8217;s very easy to create your own<\/li>\n<li>some really innovative and exclusive plugins, e.g.\n<ul>\n<li>texture-mapping (bump and color)<\/li>\n<li>include text objects (using any of your available fonts) into your fractals<\/li>\n<li>many variations to include &#8220;classic fractals&#8221;, even in Buddhabrot rendering mode<\/li>\n<li>sub flames (nested flames as variations)<\/li>\n<\/ul>\n<\/li>\n<li>optional HDR rendering (for later external tonemapping)<\/li>\n<li>fast switching between variations to easy try out things<\/li>\n<li>triangles may be edited by just dragging them with the mouse or using precise controls<\/li>\n<li>different sophisticated random fractal generators which really make fun to play with<\/li>\n<li>thumbnail &#8220;ribbon&#8221; which allows it to switch between various fractals (or versions of them) via mouse-click<\/li>\n<li>high quality rendering (spatial and DE filter)<\/li>\n<li>flame preview in file dialogs<\/li>\n<li>compatible with Apophysis as much a possible (can directly read and write *.flame files, uses the same terms)<\/li>\n<li>copy\/paste flames directly from\/to clipboard (makes it even easier to import oder export flames from\/to Apo)<\/li>\n<li>includes the popular &#8220;3d hack&#8221; by Peter Sdobnov (both 3D view and dof)<\/li>\n<li>includes one more &#8220;3d hack&#8221; &#8211; the shading hack &#8211; created only for JWildfire<\/li>\n<li>integrated compiler for scripting and creating custom variations on the fly<\/li>\n<li>contains an integrated simple animation and morphing system<\/li>\n<li>addional animation system to synchronize sound with fractal motion<\/li>\n<li>is integrated into an image processing package which makes postprocessing a natural process and allows more complex animations using parameter envelopes<\/li>\n<li>batch renderer for always keeping your system busy<\/li>\n<li>running on all systems with installed Java 6 oder higher<\/li>\n<li>fresh code base released unter the LPGL<\/li>\n<li>comfortable and decent UI using the new Nimbus theme of Java<\/li>\n<li>fast program launch, no ads, no forced registering, no payment for rendering high res images, no bullshit at all, it&#8217;s fun and free<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\nngg_shortcode_1_placeholder\nngg_shortcode_2_placeholder\n<p><strong>Credits:\u00a0<\/strong><\/p>\n<ul>\n<ul>\n<ul>\n<li>flam3 and the algorithm (&#8220;cosmic recursive fractal flames&#8221;) itself was invented by Scott Draves<br \/>\n<a href=\"http:\/\/flam3.com\" target=\"_blank\">http:\/\/flam3.com<\/a><\/li>\n<li>Apophysis 2.0 was created by Mark Townsend, Ronals Hordijk, Piotr Borys and Peter Sdobnov<br \/>\n<a href=\"http:\/\/apophysis.org\/\">http:\/\/apophysis.org<\/a><\/li>\n<li>Lot&#8217;s of great plugins (variations) were created by lots of nice people. Unfortunately it is not such easy to create a complete list to give them credit but I will continously work on this.\n<ul>\n<li>hexes\/crackle was created by <a href=\"http:\/\/slobo777.deviantart.com\/\" target=\"_blank\">Neil Slater<\/a><\/li>\n<li>truchet was created by\u00a0Chris J (<a href=\"http:\/\/tyrantwave.deviantart.com\" target=\"_blank\">TyrantWave<\/a>)<\/li>\n<li>Kaleidoscope was created by Will Evans (<a href=\"http:\/\/eevans1.deviantart.com\/\" target=\"_blank\">eevans1<\/a>)<\/li>\n<li>GlynnSim1-3 was created by <a href=\"http:\/\/eralex61.deviantart.com\/\" target=\"_blank\">eralex61<\/a><\/li>\n<li>Eclipse was created by <a href=\"http:\/\/michaelfaber.deviantart.com\" target=\"_blank\">Michael Faber<\/a><\/li>\n<\/ul>\n<\/li>\n<li>The current version of Apophysis called &#8220;Apophysis7X&#8221; was created by Georg Kiehne<\/li>\n<\/ul>\n<\/ul>\n<\/ul>\nngg_shortcode_3_placeholder\n<p><object id=\"Flash Movie\" width=\"450\" height=\"375\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"quality\" value=\"high\" \/><param name=\"src\" value=\"http:\/\/www.andreas-maschke.com\/wp-content\/uploads\/2011\/11\/TINAAnim0001.swf\" \/><param name=\"wmode\" value=\"opaque\" \/><param name=\"pluginspage\" value=\"http:\/\/www.macromedia.com\/shockwave\/download\/index.cgi?P1_Prod_Version=ShockwaveFlash\" \/><embed id=\"Flash Movie\" width=\"450\" height=\"375\" type=\"application\/x-shockwave-flash\" src=\"http:\/\/www.andreas-maschke.com\/wp-content\/uploads\/2011\/11\/TINAAnim0001.swf\" quality=\"high\" wmode=\"opaque\" pluginspage=\"http:\/\/www.macromedia.com\/shockwave\/download\/index.cgi?P1_Prod_Version=ShockwaveFlash\" \/><\/object><br \/>\nngg_shortcode_4_placeholder<\/p>\n","protected":false},"excerpt":{"rendered":"<p>101 TINA is a fractal flame generator inspired by\u00a0flam3\u00a0and\u00a0Apophysis\u00a0and is directly integrated into JWildfire.\u00a0Intentionally developed as just a plugin TINA currently has turned into the main feature of JWildfire. Key features: simple and realtime-updated user interface. All &#8220;triangle editing&#8221;, gradient tweaking, camera adjustment, &#8230; takes place in the same window. Changes to any property are displayed immediately in the center preview area. The &#8220;triangle editing&#8221; takes place directly &#8220;on top&#8221; of the final fractal More than 300 built-in plugins (variations) &#8211; and it&#8217;s very easy to create your own some really innovative and exclusive plugins, e.g. texture-mapping (bump and color) include text objects (using any of your available fonts) into your fractals many variations to include &#8220;classic fractals&#8221;, even in Buddhabrot rendering mode sub flames (nested flames as variations) optional HDR rendering (for later external tonemapping) fast switching between variations to easy try out things triangles may be edited by just dragging them with the mouse or using precise controls different sophisticated random fractal generators which really make fun to play with thumbnail &#8220;ribbon&#8221; which allows it to switch between various fractals (or versions of them) via mouse-click high quality rendering (spatial and DE filter) flame preview in file dialogs [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":42,"menu_order":10,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-410","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/pages\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=410"}],"version-history":[{"count":5,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/pages\/410\/revisions"}],"predecessor-version":[{"id":4151,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/pages\/410\/revisions\/4151"}],"up":[{"embeddable":true,"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=\/wp\/v2\/pages\/42"}],"wp:attachment":[{"href":"https:\/\/blog.overwhale.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}