- Category Archives JWildfire
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The need for speed: JWildfire V0.54 release
Just released JWildfire V0.54.
Major new feature is the new family of external C++ based renderers called “JWildfireC”. They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.
Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of hdr images.
Addionatlly, one new rendering option (only avaialble for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.Complete list of changes:
- new family of external C++ based renderers called “JWildfireC” which are integrated into the main program
- density estimating filter for JWildfireC optimized to gain good image qiality at low sampling (=quality) rates
- new preferences option to set up the default renderer
- display render time in the title bar
- new controls for the density estimation filter options in the editor
- “ripple” variation by Xyrus02, added a new parameter “fixed_dist_calc” for calculating distance right (looks totally different then and make no sense to fix it in the original plugin)
Just click the “Random flames” button to start playing around and have fun 🙂
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New tools for artists: JWildfire V0.53 release
Just released JWildfire V0.53.
Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.
Complete list of changes:
- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)
- new gradient manipulation functions: invert and reverse gradient
- new gradient manipulation properties: blur and frequency
- changed the layout of the main toolbar so that it better resizes according to different screen resolutions
- new built-in script example (based on “Mobius Dragon” by penny5775)
- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines
- fixed a bug in the Elliptic variation (now should work like the old *.dll version know from Apo if I guessed the formula right ;-))
- improved the behaviour of the mouse dragging ability of the number fields
- sub flames and more variations for the external (still unreleased) renderer
- added a link to the official article about fractal flames by it’s inventor Scott Draves to the main start screen
Just click the “Random flames” button to start playing around and have fun 🙂